I have an application with a UITableview and a UITextView, so sometimes the keyboard is up. Whenever the keyboard is up, I can't access the bottom 3-4 table cells because they are always stuck behind the keyboard. How can I make the UITableView only take up the space above the keyboard while the keyboard is displayed?
I normally use https://github.com/michaeltyson/TPKeyboardAvoiding Which will automatically solve your normal problem But if you want to do some coding manually
Use table views setContentOffset
or scrollToRowAtIndexPath
CGPoint scrollPt = CGPointMake(textFieldRect.origin.x, textFieldRect.origin.y);
[_tableView setContentOffset:scrollPt animated:YES];
UITableViewCell *cell = (UITableViewCell*) [[textField superview] superview];
[_tableView scrollToRowAtIndexPath:[_tableView indexPathForCell:cell] atScrollPosition:UITableViewScrollPositionTop animated:YES];
I've had the same problem, and here is my solution. Hope it helps.
- (void) keyboardWillShow: (NSNotification*) aNotification
{
[UIView animateWithDuration: [self keyboardAnimationDurationForNotification: aNotification] animations:^{
CGSize kbSize = [[[aNotification userInfo] objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue].size;
//change the frame of your talbleiview via kbsize.height
} completion:^(BOOL finished) {
}];
}
- (void) keyboardDidShow: (NSNotification*) aNotification
{
[UIView animateWithDuration: [self keyboardAnimationDurationForNotification: aNotification] animations:^{
CGSize kbSize = [[[aNotification userInfo] objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue].size;
//change the frame of your talbleiview via kbsize.height
} completion:^(BOOL finished) {
}];
}
- (void) keyboardWillDisappear: (NSNotification*) aNotification
{
[UIView animateWithDuration: [self keyboardAnimationDurationForNotification: aNotification] animations:^{
//restore your tableview
} completion:^(BOOL finished) {
}];
}
- (NSTimeInterval) keyboardAnimationDurationForNotification:(NSNotification*)notification
{
NSDictionary* info = [notification userInfo];
NSValue* value = [info objectForKey: UIKeyboardAnimationDurationUserInfoKey];
NSTimeInterval duration = 0;
[value getValue: &duration];
return duration;
}
Add and remove event listeners.
- (void)viewDidLoad
{
[super viewDidLoad];
[[NSNotificationCenter defaultCenter] addObserver: self
selector: @selector(keyboardWillShow:)
name: UIKeyboardWillShowNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver: self
selector: @selector(keyboardDidShow:)
name: UIKeyboardDidShowNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver: self
selector: @selector(keyboardWillDisappear:)
name: UIKeyboardWillHideNotification object:nil];
}
- (void) dealloc
{
[[NSNotificationCenter defaultCenter] removeObserver: self name: UIKeyboardWillShowNotification object: nil];
[[NSNotificationCenter defaultCenter] removeObserver: self name: UIKeyboardDidShowNotification object: nil];
[[NSNotificationCenter defaultCenter] removeObserver: self name: UIKeyboardWillHideNotification object: nil];
}
Methion that multi events will be received during one keyboard animation.
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