I'm currently working on a project in which I need a very simple editor for GUI-like objects. This editor would be a canvas on which well known GUI widgets can be placed. For example one can place a button and a textfield on there, move them around and resize them. No interaction with the widgets themselves is needed.
I've been trying to accomplish this by adapting a very simple paint tutorial, I thought it would be easy to implement it this way, yet I bump into many problems with drawing custom shapes and text on a canvas and dragging and dropping those shapes.
I was wondering if I could reuse real Swing widgets on a JPanel and let the user place, move around and resize them. If so, what are the things I should look into?
I know this might seem very little information but I'm honestly stuck in searching for a solution.
I thought I should remember the good old Swing days and have a little bit of fun writing you a proof of concept for this. It supports adding a button to the main panel and then move and some basic resize.
It is just a proof of concept, but it answers a lot of the questions you already have. I added a few TODOs there, such as you will know what to do next.
Enjoy...
import java.awt.BorderLayout;
import java.awt.Cursor;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionAdapter;
import javax.swing.JButton;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JToolBar;
public class UIBuilder {
private static final int NONE = -1;
private static final int BORDER = 3;
private JFrame frame = new JFrame("Builder");
private JToolBar toolbar = new JToolBar();
private JPanel main = new JPanel();
private int startX = NONE;
private int startY = NONE;
private int prevX = NONE;
private int prevY = NONE;
private boolean resize = false;
public UIBuilder() {
frame.setBounds(100, 100, 600, 450);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().setLayout(new BorderLayout());
frame.getContentPane().add(toolbar, BorderLayout.PAGE_START);
frame.getContentPane().add(main, BorderLayout.CENTER);
frame.setVisible(true);
buildToolbox();
buildMainPanel();
}
private void buildToolbox() {
JButton button = new JButton("Button");
button.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
JButton btn = new JButton("Button");
addComponent(btn);
}
});
toolbar.add(button);
}
private void buildMainPanel() {
main.setLayout(null);
}
private void addComponent(JComponent comp) {
comp.setBounds(10, 10, 80, 24);
comp.addMouseListener(new MouseAdapter() {
public void mouseReleased(MouseEvent e) {
startX = NONE;
startY = NONE;
((JComponent) e.getSource()).setCursor(Cursor.getDefaultCursor());
}
public void mousePressed(MouseEvent e) {
startX = e.getX();
startY = e.getY();
}
});
comp.addMouseMotionListener(new MouseMotionAdapter() {
public void mouseMoved(MouseEvent e) {
JComponent source = (JComponent) e.getSource();
int x = e.getX();
int y = e.getY();
Rectangle bounds = source.getBounds();
resize = x < BORDER || y < BORDER || Math.abs(bounds.width - x) < BORDER || Math.abs(bounds.height - y) < BORDER;
if (resize) {
// TODO: there are a lot of resize cursors here, this is just of proof of concept
source.setCursor(Cursor.getPredefinedCursor(Cursor.E_RESIZE_CURSOR));
} else {
source.setCursor(Cursor.getPredefinedCursor(Cursor.MOVE_CURSOR));
}
}
public void mouseDragged(MouseEvent e) {
int x = e.getX();
int y = e.getY();
if (startX != NONE && startY != NONE) {
JComponent source = (JComponent) e.getSource();
Rectangle bounds = source.getBounds();
int deltaX = x - startX;
int deltaY = y - startY;
if (resize) {
// TODO: handle all resize cases, left, right,...
source.setSize(Math.max(10, bounds.width + x - prevX), Math.max(10, bounds.height + y - prevY));
} else {
source.setLocation(bounds.x + deltaX, bounds.y + deltaY);
}
// TODO: make sure you don't resize it as much as it disappears
// TODO: make sure you don't move it outside the main panel
} else {
startX = x;
startY = y;
}
prevX = x;
prevY = y;
}
});
main.add(comp);
main.validate();
main.repaint();
}
public static void main(String[] args) {
new UIBuilder();
}
}
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