How do I maintain scope with this?
Original
var Base = new function() {
var canvas;
var context;
this.init = function()
{
console.log("Canvas: " + $("canvas")[0])
this.canvas = $("canvas")[0];
console.log("Context: " + this.canvas.getContext('2d'))
this.context = this.canvas.getContext('2d');
$(window).resize(handleWindowResize);
handleWindowResize();
};
function handleWindowResize()
{
console.log("Resize Canvas [" + this.canvas + "] to {width: " +
$(window).width() + "," + $(window).width() + "}");
this.canvas.width = $(window).width();
this.canvas.height = $(window).height();
}
}
$(window).load(function() { new Base.init() });
Ouput:
Canvas: [object HTMLCanvasElement]
Context: [object CanvasRenderingContext2D]
Resize Canvas [undefined] to {width: 1680,1680}
Resize Canvas [undefined] to {width: 1680,1680}
Revised
var Base = function() {
this.canvas;
this.context;
}
Base.prototype = {
init: function()
{
console.log("init :: " + this);
this.canvas = $('canvas')[0];
this.context = this.canvas.getContext('2d')
$(window).resize(this.handleWindowResize);
this.handleWindowResize(null);
},
handleWindowResize: function()
{
console.log($(window) + " resized set canvas (" + this.canvas + ")" +
" width,height = " + $(window).width() + "," + $(window).height());
},
toString: function()
{
return "[Base]";
}
}
$(window).load(function() { var c = new Base(); c.init(); });
Output: (init)
init :: [Base]
[object Object] resized set canvas ([object HTMLCanvasElement]) width,height = 1659,630
Output: (on window resize)
[object Object] resized set canvas (undefined) width,height = 1658,630
JavaScript has function scope: Each function creates a new scope. Scope determines the accessibility (visibility) of these variables. Variables defined inside a function are not accessible (visible) from outside the function.
Global scope. JavaScript has function scope: Each function creates a new scope. Scope determines the accessibility (visibility) of these variables. Variables defined inside a function are not accessible (visible) from outside the function.
Every scope has a link to the parent scope. When a variable is used, JavaScript looks down the scope chain until it either finds the requested variable or until it reaches the global scope, which is the end of the scope chain. The autorun3 () inner function has access to the local x3 variable.
The idea of "scope" is that it's where certain functions or variables are accessible from in our code, & the context in which they exist & are executed in. If you've ever seen someone do something like: And wondered what the var _this=this; is all about, hopefully this article should clear it all up. The first scope is Global Scope.
Here's an example of the Module pattern at work:
<html>
<head>
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script>
<script type="text/javascript">
var Base = function() {
//Private Variables
var canvas;
var context;
//Private Function
function handleWindowResize()
{
console.log("Resize Canvas [" + canvas + "] to {width: " + $(window).width() + "," + $(window).width() + "}");
canvas.width = $(window).width();
canvas.height = $(window).height();
}
//Public Functions
return {
init: function()
{
console.log("Canvas: " + $("canvas")[0])
canvas = $("canvas")[0];
console.log("Context: " + canvas.getContext('2d'))
context = canvas.getContext('2d');
$(window).resize(handleWindowResize);
handleWindowResize();
}
};
}();
$(window).load(function() { Base.init() });
</script>
</head>
<body>
<canvas></canvas>
</body>
</html>
jQuery changes what object "this" refers to in its callback method. What you should do is store a reference of your objects "this" reference at the beginning:
var Base = new function() {
var self = this;
var canvas;
var context;
And then where you want to refer to the base object use self.
Use: handleWindowResize.call(this) Instead Of: handleWindowResize()
This will change the scope.
It looks like you're coming from another language and need to get a solid idea of how constructors work in JS.
You have this.name=function(){}
for one function, and a function declaration for another. Is there a reason you're using new function
for the Base object? Executing new Base.init()
doesn't seem quite right, either. The constructor is creating a new object, but you're discarding it, and only using the constructor to execute imperative code? You're not executing Base, so it could just be an object literal.
I really suggest checking out Doug Crockford's articles on inheritance and objects in JS. This SO Question talks about some other object creation techniques. Try searching for Crockford's The Good Parts. What is happening in Crockford's object creation technique?
I discarded the canvas stuff since I haven't worked with canvas. This will execute without errors.
<html><head>
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script>
<script>
var Base = {
canvas:null,
context:null,
init:function()
{
console.log("Canvas: " + $("#canvas")[0]);
this.canvas = $("#canvas")[0];
console.log("Context: " + this.canvas)
//this.context = this.canvas.getContext('2d');
this.handleWindowResize=function(){
console.log("Resize Canvas [" + this.canvas + "] to {width: " + $(window).width() + "," + $(window).width() + "}");
this.canvas.style.width = $(window).width();
this.canvas.style.height = $(window).height();
}
}
};
$(window).load(function() { var c= new Base.init(); c.handleWindowResize()});
</script>
</head>
<body>
<div id='canvas' style='width:400px;background-color:red;height:30px;'>a div called Canvas</div>
</body>
</html>
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With