I followed "Avoiding Memory Leaks" article from here.
However the proposed solution does not solve the leak problem. I tested this with android emulator on Windows XP (SDK 2.3.1). I dumped the heap and checked the main activity is still in the heap (I used MAT)
Here's what I did:
HelloWorldActivity <- PhoneWindow$DecorView <- InputMethodManager
InputMethodManager is a singleton and three references to DecorView which references HelloWorldActivity.
I can't understand why InputMethodManager still references DecorView instance even after the activity is destroyed.
Is there any way to make sure that the main activity is destroyed and GC-able after closing it?
It seems that calling InputMethodManager's methods 'windowDismissed' and 'startGettingWindowFocus' do the stuff.
Something like this:
@Override
protected void onDestroy()
{
super.onDestroy();
//fix for memory leak: http://code.google.com/p/android/issues/detail?id=34731
fixInputMethodManager();
}
private void fixInputMethodManager()
{
final Object imm = getSystemService(Context.INPUT_METHOD_SERVICE);
final Reflector.TypedObject windowToken
= new Reflector.TypedObject(getWindow().getDecorView().getWindowToken(), IBinder.class);
Reflector.invokeMethodExceptionSafe(imm, "windowDismissed", windowToken);
final Reflector.TypedObject view
= new Reflector.TypedObject(null, View.class);
Reflector.invokeMethodExceptionSafe(imm, "startGettingWindowFocus", view);
}
Reflector's code:
public static final class TypedObject
{
private final Object object;
private final Class type;
public TypedObject(final Object object, final Class type)
{
this.object = object;
this.type = type;
}
Object getObject()
{
return object;
}
Class getType()
{
return type;
}
}
public static void invokeMethodExceptionSafe(final Object methodOwner, final String method, final TypedObject... arguments)
{
if (null == methodOwner)
{
return;
}
try
{
final Class<?>[] types = null == arguments ? new Class[0] : new Class[arguments.length];
final Object[] objects = null == arguments ? new Object[0] : new Object[arguments.length];
if (null != arguments)
{
for (int i = 0, limit = types.length; i < limit; i++)
{
types[i] = arguments[i].getType();
objects[i] = arguments[i].getObject();
}
}
final Method declaredMethod = methodOwner.getClass().getDeclaredMethod(method, types);
declaredMethod.setAccessible(true);
declaredMethod.invoke(methodOwner, objects);
}
catch (final Throwable ignored)
{
}
}
If I understand your question correctly, the answer is: no, you cannot make sure the activity is gc'ed. Your activity's onDestroy() method should have been called and the activity shut down. That does not mean, however, that the process is killed or that the activity is gc'ed; that's managed by the system.
I have noticed that some listeners tend to keep a reference to the activity under some circumstances, even after the activity supposedly has been finished. A rotation from portrait to landscape can, for example, restart your activity and if you're unfortunate your first activity is not gc-ed properly (in my case due to some listeners still holding a reference to it).
Being a former C/C++ programmer I have it implanted in my spine to "un-set" any listeners in Activity.onDestroy() (setXyzListener(null)
).
EDIT:
Just as Ted commented below, one should indeed "set" and "un-set" listeners in Activity.onResume()
and Activity.onPause()
respectively.
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