I'm looking for a simple client-server connection in Lua. Due to bad online documentation I'm quite helpless. I found two threads here in stackoverflow but they didn't help much. Here is what I have so far:
Client:
local socket = require("socket")
local host, port = "192.168.100.47", 51515
local tcp = assert(socket.tcp())
tcp:connect(host, port);
tcp:send("hello world\n");
while true do
local s, status, partial = tcp:receive()
print(s or partial)
if status == "closed" then
break
end
end
tcp:close()
Server:
local socket = require("socket")
local server = assert(socket.bind("*", 51515))
local tcp = assert(socket.tcp())
print(socket._VERSION)
print(tcp)
while 1 do
local client = server:accept()
line = client:receive()
client:send("it works\n")
end
Here is a working client/server example, which is based on luasocket documentation and SO answers. If you have issues with getting it to work, you need to provide specific details about those issues.
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