I've created two modules (shared objects) CPU and SaveState as part of an emulator. Both are independently compiled into .so separate files, and loaded at runtime by a Lua script using require(); i.e.:
SaveState = require("SaveState")
CPU = require("CPU")
Within CPU, there's a method that operates on a SaveState:
int CPU::save_state(SaveState *state) {
state->begin_section(savestate_namespace, savestate_data_size);
state->write16(this->reg.af);
state->write16(this->reg.bc);
state->write16(this->reg.de);
state->write16(this->reg.hl);
state->write16(this->reg.sp);
state->write16(this->reg.pc);
state->write8 (this->interrupts_enabled);
state->write8 (this->irq_flags);
state->write8 (this->ie_flags);
state->write8 (this->halted);
state->write8 (this->halt_bug);
state->write8 (this->extra_cycles);
state->write64(this->total_cycles);
state->write64(this->idle_cycles);
return SaveState::OK;
}
It compiles fine, but the require("CPU")
line fails:
lua5.1: error loading module 'cpu' from file './src/cpu/build/cpu.so':
./src/cpu/build/cpu.so: undefined symbol: _ZN9SaveState7write64Ey
Using nm -D
I can see that exact symbol in savestate.so, but at runtime it's not seen for some reason.
I managed to solve this by writing a third module, which gets loaded before the other two and just calls dlopen() in its luaopen_module method:
void *res = dlopen("src/savestate/build/savestate.so",
RTLD_NOW | RTLD_GLOBAL);
I'm not sure this is the best solution, but it seems to do the trick. (I'll have to generalize it a bit to not use hardcoded paths and so on...)
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With