I have a program that embeds Lua and implements a form of lazy function lookup.
The way it worked in Lua 5.1, whenever a symbol was undefined the interpreter would call a global function hook that would then resolve the symbol.
This is a small portion of C code that implemented this lazy function lookup:
int function_hook(lua_State *pLuaState)
{
// do the function lookup here
....
return 1;
}
......
//-- create table containing the hook details
lua_newtable(pLuaState);
lua_pushstring(pLuaState, "__index");
lua_pushcfunction(pLuaState, function_hook);
lua_settable(pLuaState, -3);
//-- set global index callback hook
lua_setmetatable(pLuaState, LUA_GLOBALSINDEX);
I'm now trying to move this code to Lua 5.2 and have run into a problem.
In Lua 5.2 the LUA_GLOBALSINDEX value is no longer defined so this line of code no longer compiles.
//-- set global call back hook
lua_setmetatable(pLuaState, LUA_GLOBALSINDEX);
There is a reference to this change to LUA_GLOBALSINDEX but unfortunately it has not helped.
What would be the best way to re-write this one line of code to have the interpreter call the function_hook whenever it finds an unresolved symbol?
The global environment is now stored at a special index in the registry. Try:
//-- get global environment table from registry
lua_rawgeti(pLuaState, LUA_REGISTRYINDEX, LUA_RIDX_GLOBALS);
//-- create table containing the hook details
lua_newtable(pLuaState);
lua_pushstring(pLuaState, "__index");
lua_pushcfunction(pLuaState, function_hook);
lua_settable(pLuaState, -3);
//-- set global index callback hook
lua_setmetatable(pLuaState, -2);
//-- remove the global environment table from the stack
lua_pop(pLuaState, 1);
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