I'm making a simple trivia game, and running a looping ~1 min mp3 file when the user arrives at the main menu. The sound is set to stop when user clicks any of the buttons on the menu (i.e. Play Game).
My problem is that when the sound stops, its kind of a jarring cut off. Rather than do .pause() or .stop(), is there a way to make the sound slowly fade out after a button is pressed?
Thanks
Fades are commonly used audio transitions. Audio fade-ins begin with silence and increase to full volume, and fade-outs begin at full volume and decrease to silence.
Fade In/Fade Out After highlighting and selecting a piece of audio, choose Fade in or Fade out from the Effects menu and Audacity will taper off the sound for Fade Out or bring up the volume for Fade Out.
EDIT (3/13/13): Updated with new QA'd code
This is my entire handler class for Android MediaPlayer. Look at the play() and pause() functions. Both contain the ability to either fade or not. The updateVolume() function was the key to let the sound increase/decrease linearly.
public class MusicHandler
{
private MediaPlayer mediaPlayer;
private Context context;
private int iVolume;
private final static int INT_VOLUME_MAX = 100;
private final static int INT_VOLUME_MIN = 0;
private final static float FLOAT_VOLUME_MAX = 1;
private final static float FLOAT_VOLUME_MIN = 0;
public MusicHandler(Context context)
{
this.context = context;
}
public void load(String path, boolean looping)
{
mediaPlayer = MediaPlayer.create(context, Uri.fromFile(new File(path)));
mediaPlayer.setLooping(looping);
}
public void load(int address, boolean looping)
{
mediaPlayer = MediaPlayer.create(context, address);
mediaPlayer.setLooping(looping);
}
public void play(int fadeDuration)
{
//Set current volume, depending on fade or not
if (fadeDuration > 0)
iVolume = INT_VOLUME_MIN;
else
iVolume = INT_VOLUME_MAX;
updateVolume(0);
//Play music
if(!mediaPlayer.isPlaying()) mediaPlayer.start();
//Start increasing volume in increments
if(fadeDuration > 0)
{
final Timer timer = new Timer(true);
TimerTask timerTask = new TimerTask()
{
@Override
public void run()
{
updateVolume(1);
if (iVolume == INT_VOLUME_MAX)
{
timer.cancel();
timer.purge();
}
}
};
// calculate delay, cannot be zero, set to 1 if zero
int delay = fadeDuration/INT_VOLUME_MAX;
if (delay == 0) delay = 1;
timer.schedule(timerTask, delay, delay);
}
}
public void pause(int fadeDuration)
{
//Set current volume, depending on fade or not
if (fadeDuration > 0)
iVolume = INT_VOLUME_MAX;
else
iVolume = INT_VOLUME_MIN;
updateVolume(0);
//Start increasing volume in increments
if(fadeDuration > 0)
{
final Timer timer = new Timer(true);
TimerTask timerTask = new TimerTask()
{
@Override
public void run()
{
updateVolume(-1);
if (iVolume == INT_VOLUME_MIN)
{
//Pause music
if (mediaPlayer.isPlaying()) mediaPlayer.pause();
timer.cancel();
timer.purge();
}
}
};
// calculate delay, cannot be zero, set to 1 if zero
int delay = fadeDuration/INT_VOLUME_MAX;
if (delay == 0) delay = 1;
timer.schedule(timerTask, delay, delay);
}
}
private void updateVolume(int change)
{
//increment or decrement depending on type of fade
iVolume = iVolume + change;
//ensure iVolume within boundaries
if (iVolume < INT_VOLUME_MIN)
iVolume = INT_VOLUME_MIN;
else if (iVolume > INT_VOLUME_MAX)
iVolume = INT_VOLUME_MAX;
//convert to float value
float fVolume = 1 - ((float) Math.log(INT_VOLUME_MAX - iVolume) / (float) Math.log(INT_VOLUME_MAX));
//ensure fVolume within boundaries
if (fVolume < FLOAT_VOLUME_MIN)
fVolume = FLOAT_VOLUME_MIN;
else if (fVolume > FLOAT_VOLUME_MAX)
fVolume = FLOAT_VOLUME_MAX;
mediaPlayer.setVolume(fVolume, fVolume);
}
}
https://stackoverflow.com/a/29246026/922514
private static void crossFade() {
MediaPlayerManager.fadeOut(currentPlayer, 2000);
MediaPlayerManager.fadeIn(auxPlayer, 2000);
currentPlayer = auxPlayer;
auxPlayer = null;
}
public static void fadeOut(final MediaPlayer _player, final int duration) {
final float deviceVolume = getDeviceVolume();
final Handler h = new Handler();
h.postDelayed(new Runnable() {
private float time = duration;
private float volume = 0.0f;
@Override
public void run() {
if (!_player.isPlaying())
_player.start();
// can call h again after work!
time -= 100;
volume = (deviceVolume * time) / duration;
_player.setVolume(volume, volume);
if (time > 0)
h.postDelayed(this, 100);
else {
_player.stop();
_player.release();
}
}
}, 100); // 1 second delay (takes millis)
}
public static void fadeIn(final MediaPlayer _player, final int duration) {
final float deviceVolume = getDeviceVolume();
final Handler h = new Handler();
h.postDelayed(new Runnable() {
private float time = 0.0f;
private float volume = 0.0f;
@Override
public void run() {
if (!_player.isPlaying())
_player.start();
// can call h again after work!
time += 100;
volume = (deviceVolume * time) / duration;
_player.setVolume(volume, volume);
if (time < duration)
h.postDelayed(this, 100);
}
}, 100); // 1 second delay (takes millis)
}
public static float getDeviceVolume() {
int volumeLevel = audioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
int maxVolume = audioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
return (float) volumeLevel / maxVolume;
}
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