I have been searching for quite a while now and I haven't found a way to fetch all the global variables from C++. Consider this small Lua test script.
myGlobal1 = "Global 1"
myGlobal2 = 2
function test()
local l1=0
print (myGlobal1,myGlobal2,l1)
end
test()
Assume you pause the execution at print (myGlobal1,myGlobal2,l1)
and from C++ get all the global variables (myGlobal1
and myGlobal2
). These examples are arbitrary, the global variables, from a C++ point of view, are unknown.
I have been looking at lua_getglobal()
but then I need to know the name of the variable first. I looked at lua_getupvalue()
but only got "_ENV
" as result.
I guess I can use lua_getglobal()
as soon I know the name of them, but how do I get the list of global variables (from C++)? I do have the lua_Debug
structure at this point (if it is to any help)
EDIT This post wasn't originally about iterating through a table, it was about how to find the user's own globals.
However, I posted a solution to how this can be done here.
Okay I solved it.
lua_pushglobaltable(L); // Get global table
lua_pushnil(L); // put a nil key on stack
while (lua_next(L,-2) != 0) { // key(-1) is replaced by the next key(-1) in table(-2)
name = lua_tostring(L,-2); // Get key(-2) name
lua_pop(L,1); // remove value(-1), now key on top at(-1)
}
lua_pop(L,1); // remove global table(-1)
When lua_next()
can't find more entries the key name is popped leaving the table on top(-1).
Next problem would be to distinguish my own globals from the rest of the table entries...
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