It seems like more and more OS X apps these days are doing all kinds of fancy drawing stuff for custom controls. Apps like Twitterific, Things, EventBox, Versions just to name a few....
So basically I'm looking for any information on how to get started doing this kind of thing. Not sure if it is just done by subclassing controls and using custom drawing or if it is something entirely different.
Any help is greatly appreciated. THanks!
It depends entirely on what you want to do.
The "Show Raw Properties" button in Versions for instance is an NSButton subclass, because basically what we needed is standard button behavior with our own look. One way to subclass a button is to simply implement your own -drawRect:(NSRect)rect method in the NSButton subclass, but we decided to stick with the way NSButton is implemented in Cocoa, meaning most drawing is done by the button's cell, so the implementation looks like this:
In the NSButton subclass:
+ (Class) cellClass
{
return [OurButtonCell class];
}
- (void)drawRect:(NSRect)rect
{
// first get the cell to draw inside our bounds
// then draw a focus ring if that's appropriate
}
In the NSButtonCell subclass (OurButtonCell):
- (void)drawInteriorWithFrame: (NSRect) rect inView: (NSView *) controlView
{
// a bunch of drawing code
}
The Timeline view in Versions is actually a WebView, the page that you see in it uses javascript to collapse headers you click on.
The rule of thumb I use for where to start out with a custom control is:
Recommended reading on learning how to draw stuff in your own custom view's drawing methods: Cocoa Drawing Guide
Customizing the look of for instance an NSTableView is an entirely other cup of tea, thanks to the complexity of a tableview, that can happen all over the place. You'll be implementing your own custom cells for some things you want to do in a table, but will have to change the way rows are highlighted in a subclass of the actual NSTableView object itself. See for instance the source code for iTableView on Matt Gemmell's site for a clear example of where to draw what.
Finally, I think Abizer's suggestion to go check out the code of BWToolkit is a great idea. It might be a bit overwhelming at first, but if you can read and understand that code you'll have no trouble implementing your own custom views and controls.
Have a look at some excellent example code: BWToolkit
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