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Logarithmic slider

I have a slider with values ranging from 0 to 100.

I want to map them to a range from 100 to 10,000,000.

I've seen some functions scattered around the net but they're all in C++. I need it in Javascript.

Any ideas?

like image 464
user103773 Avatar asked May 10 '09 22:05

user103773


4 Answers

You can use a function like this:

function logslider(position) {
  // position will be between 0 and 100
  var minp = 0;
  var maxp = 100;

  // The result should be between 100 an 10000000
  var minv = Math.log(100);
  var maxv = Math.log(10000000);

  // calculate adjustment factor
  var scale = (maxv-minv) / (maxp-minp);

  return Math.exp(minv + scale*(position-minp));
}

The resulting values match a logarithmic scale:

js> logslider(0);
100.00000000000004
js> logslider(10);
316.22776601683825
js> logslider(20);
1000.0000000000007
js> logslider(40);
10000.00000000001
js> logslider(60);
100000.0000000002
js> logslider(100);
10000000.000000006

The reverse function would, with the same definitions for minp, maxp, minv, maxv and scale, calculate a slider position from a value like this:

function logposition(value) {
   // set minv, ... like above
   // ...
   return (Math.log(value)-minv) / scale + minp;
}


All together, wrapped in a class and as a functional code snippet, it would look like this:

// Generic class:

function LogSlider(options) {
   options = options || {};
   this.minpos = options.minpos || 0;
   this.maxpos = options.maxpos || 100;
   this.minlval = Math.log(options.minval || 1);
   this.maxlval = Math.log(options.maxval || 100000);

   this.scale = (this.maxlval - this.minlval) / (this.maxpos - this.minpos);
}

LogSlider.prototype = {
   // Calculate value from a slider position
   value: function(position) {
      return Math.exp((position - this.minpos) * this.scale + this.minlval);
   },
   // Calculate slider position from a value
   position: function(value) {
      return this.minpos + (Math.log(value) - this.minlval) / this.scale;
   }
};


// Usage:

var logsl = new LogSlider({maxpos: 20, minval: 100, maxval: 10000000});

$('#slider').on('change', function() {
   var val = logsl.value(+$(this).val());
   $('#value').val(val.toFixed(0));
});

$('#value').on('keyup', function() {
   var pos = logsl.position(+$(this).val());
   $('#slider').val(pos);
});

$('#value').val("1000").trigger("keyup");
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>

Input value or use slider:
<input id="value" />
<input id="slider" type="range" min="0" max="20" />
like image 119
sth Avatar answered Oct 25 '22 03:10

sth


To get the distribution you want, I think you can use this formula:

var value = Math.floor(-900 + 1000*Math.exp(i/10.857255959));

Here's a self-contained page that will print the values you'll get for your 0-100 slider, having passed them through that formula:

<html><body><script>
for (var i = 0; i <= 100; i++) {
    var value = Math.floor(-900 + 1000*Math.exp(i/10.857255959));
    document.write(value + "<br>");
}
</script></body></html>

The numbers go from 100 to 10,000,000 in what looks to my mathematically-rusty eye to be the distribution you want. 8-)

like image 31
RichieHindle Avatar answered Oct 25 '22 02:10

RichieHindle


The problem with a true Logarithmic slider is at the low end, multiple points on the slider will likely result in duplicate values.

From purely UI perspective, it also doesn't provide a very intuitive output for the users input.

I think a better option is to use an even-distribution "stepped" transform.

enter image description here

In other words, we specify a series of increments we want to use (ex: 1, 10, 100, 1000). Then we split the slider into equal parts based on the number of increments we defined. When we are sliding through our different sections, the slider output will increment by the respective increment.

WORKING DEMO

REACT CODE

In the above example, we define our min, max & intervals array.

<ExpoStepSlider
  intervals={[1, 2, 5, 10, 100, 1000]}
  min={1}
  max={50000}
/>

We then must find the number of discrete values our slider must have so that it properly goes from min to max based on our defined interval distributions.

let sliderPoints = Math.ceil(
  (max - min) / 
  intervals.reduce((total, interval) => total + interval / intervals.length, 0)
);

In this case 535.

Note: Your slider points should not exceed the number of pixels in the slider

Finally, we just transform our output using the algorithm described above. The code example also does some work so the output is always round for the the current step interval.

like image 10
NSjonas Avatar answered Oct 25 '22 03:10

NSjonas


Not quite answering the question, but for people interested, the reverse maping the last line is

return (Math.log(value)-minv)/scale + min;

just to document.

NOTE the value must be > 0.

like image 9
siliconeagle Avatar answered Oct 25 '22 03:10

siliconeagle