I want to log method entry and exit using NLog. I found two approaches. First one, using PostSharp,but it needs to be purchased. Second approach,using unity,But we can implement it only on methods having interfaces.
For example, I have one controller called,SampleController
SampleController.cs
 public string Get()
        {
            BusinessLayerClass businessLayer = new BusinessLayerClass();
            return businessLayer.BusinessLayerMethod();
        }
BusinessLayerClass.cs
public class BusinessLayerClass
    {
        public string BusinessLayerMethod()
        {
            DataLayerClass dataLayerClass = new DataLayerClass();
           return  dataLayerClass.DataLayerMethod();
        }
    }
DataLayerClass.cs
public class DataLayerClass
    {
        public string DataLayerMethod()
        {
            return "Hi";
        }
    }
I have two classes BusinessLayerClass and DataLayerClass.Get method in the sample controller calls BusinessLayerMethod in the BusinessLayerClass and from which DataLayerMethod was called.
I have a NLogging class for logging purpose
NLogging.cs
public static class NLogging
    {
        public static bool Enabled
        {
            get { return LogManager.IsLoggingEnabled(); }
            set
            {
                if (value)
                {
                    while (!Enabled) LogManager.EnableLogging();
                }
                else
                {
                    while (Enabled) LogManager.DisableLogging();
                }
            }
        }
        public static void Fatal(string message, Exception exception = null, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMember = "", [CallerLineNumber] int callerLine = 0)
        {
            Log(LogLevel.Fatal, message, exception, callerPath, callerMember, callerLine);
        }
        public static void Trace(string message, Exception exception = null, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMember = "", [CallerLineNumber] int callerLine = 0)
        {
            Log(LogLevel.Trace, message, exception, callerPath, callerMember, callerLine);
        }
        public static void Debug(string message, Exception exception = null, [CallerFilePathAttribute] string callerPath = "", [CallerMemberName] string callerMember = "", [CallerLineNumber] int callerLine = 0)
        {
            Log(LogLevel.Debug, message, exception, callerPath, callerMember, callerLine);
        }
        public static void Info(string message, Exception exception = null, [CallerFilePathAttribute] string callerPath = "", [CallerMemberName] string callerMember = "", [CallerLineNumber] int callerLine = 0)
        {
            Log(LogLevel.Info, message, exception, callerPath, callerMember, callerLine);
        }
        public static void Warn(string message, Exception exception = null, [CallerFilePathAttribute] string callerPath = "", [CallerMemberName] string callerMember = "", [CallerLineNumber] int callerLine = 0)
        {
            Log(LogLevel.Warn, message, exception, callerPath, callerMember, callerLine);
        }
        public static void Error(string message, Exception exception = null, [CallerFilePathAttribute] string callerPath = "", [CallerMemberName] string callerMember = "", [CallerLineNumber] int callerLine = 0)
        {
            Log(LogLevel.Error, message, exception, callerPath, callerMember, callerLine);
        }
        private static void Log(LogLevel level, string message, Exception exception = null, string callerPath = "", string callerMember = "", int callerLine = 0)
        {
            LogManager.ThrowExceptions = true;
            var logger = LogManager.GetLogger(callerPath);
            if (!logger.IsEnabled(level)) return;
            var logEvent = new LogEventInfo(level, callerPath, message) { Exception = exception };
            logEvent.Properties.Add("callerpath", callerPath);
            logEvent.Properties.Add("callermember", callerMember);
            logEvent.Properties.Add("callerline", callerLine);
            logger.Log(logEvent);
        }
    }
I cannot use Unity here, since BusinessLayerClass and DataLayerClass don't implement interfaces. 
Calling NLogging.Trace(methodname) in every method will be inconvenient. For example If I change my method name, I need to change the logging code also, like NLogging.Trace("Entered into ModifiedBusinessLayerMethod").
Is there any other way to log method entry and exit without using these two approaches?
You could use a Fody and the MethodDecorator.Fody add-in. Fody is an free open-source code weaving library.
How to set-up:
PM> Install-Package MethodDecorator.Fody
public class BusinessLayerClass
    {
        [LogMethod] 
        public string BusinessLayerMethod()
        {
            DataLayerClass dataLayerClass = new DataLayerClass();
           return  dataLayerClass.DataLayerMethod();
        }
    }
 using System;
 using System.Reflection;
[module: LogMethod] // Atribute should be "registered" by adding as module or assembly custom attribute
// Any attribute which provides OnEntry/OnExit/OnException with proper args
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Constructor | AttributeTargets.Assembly | AttributeTargets.Module)]
public class LogMethodAttribute : Attribute, IMethodDecorator
{
    private MethodBase _method;
    // instance, method and args can be captured here and stored in attribute instance fields
    // for future usage in OnEntry/OnExit/OnException
    public void Init(object instance, MethodBase method, object[] args)
    {
        _method = method;
    }
    public void OnEntry()
    {
        NLogging.Trace("Entering into {0}", _method.Name);
    }
    public void OnExit()
    {
        NLogging.Trace("Exiting into {0}", _method.Name);
    }
    public void OnException(Exception exception)
    {
        NLogging.Trace(exception, "Exception {0}", _method.Name);
    }
}
                        Use Tracer for Fody
It is highly configurable and gives you immediate results without forcing you to decorate your code. You can auto-log every single method call or exercise fine-grained control with explicit inclusion and exclusion of particular classes and methods.
https://github.com/csnemes/tracer
For most situations, the other suggested answers are too complicated and time-consuming compared to the elegance afforded by Tracer.
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