I was reading through an answer that Jon Skeet gave to a question and in it he mentioned this:
As far as I'm concerned, lock-free multi-threading is for real threading experts, of which I'm not one.
Its not the first time that I have heard this, but I find very few people talking about how you actually do it if you are interested in learning how to write lock-free multi-threading code.
So my question is besides learning all you can about threading, etc where do you start trying to learn to specifically write lock-free multi-threading code and what are some good resources.
Cheers
A data structure provides lock-freedom if, at any time, at least one thread can proceed. All other threads may be starving. The difference to obstruction-freedom is that there is at least one non-starving thread even if no threads are suspended.
"For certain workloads" could also be interpreted as "for those workloads that can be synchronized with a lock free data structure". In other words they are always faster, but cannot be always applied.
A lock allows you to force multiple threads to access a resource one at a time, rather than all of them trying to access the resource simultaneously.
No, it's not thread safe. Add and Count may be executed at the "same" time. You have two different lock objects.
Current "lock-free" implementations follow the same pattern most of the time:
(*optional: depends on the data structure/algorithm)
The last bit is eerily similar to a spinlock. In fact, it is a basic spinlock. :)
I agree with @nobugz on this: the cost of the interlocked operations used in lock-free multi-threading is dominated by the cache and memory-coherency tasks it must carry out.
What you gain however with a data structure that is "lock-free" is that your "locks" are very fine grained. This decreases the chance that two concurrent threads access the same "lock" (memory location).
The trick most of the time is that you do not have dedicated locks - instead you treat e.g. all elements in an array or all nodes in a linked list as a "spin-lock". You read, modify and try to update if there was no update since your last read. If there was, you retry.
This makes your "locking" (oh, sorry, non-locking :) very fine grained, without introducing additional memory or resource requirements.
Making it more fine-grained decreases the probability of waits. Making it as fine-grained as possible without introducing additional resource requirements sounds great, doesn't it?
Most of the fun however can come from ensuring correct load/store ordering.
Contrary to one's intuitions, CPUs are free to reorder memory reads/writes - they are very smart, by the way: you will have a hard time observing this from a single thread. You will, however run into issues when you start to do multi-threading on multiple cores. Your intuitions will break down: just because an instruction is earlier in your code, it does not mean that it will actually happen earlier. CPUs can process instructions out of order: and they especially like to do this to instructions with memory accesses, to hide main memory latency and make better use of their cache.
Now, it is sure against intuition that a sequence of code does not flow "top-down", instead it runs as if there was no sequence at all - and may be called "devil's playground". I believe it is infeasible to give an exact answer as to what load/store re-orderings will take place. Instead, one always speaks in terms of mays and mights and cans and prepare for the worst. "Oh, the CPU might reorder this read to come before that write, so it is best to put a memory barrier right here, on this spot."
Matters are complicated by the fact that even these mays and mights can differ across CPU architectures. It might be the case, for example, that something that is guaranteed to not happen in one architecture might happen on another.
To get "lock-free" multi-threading right, you have to understand memory models.
Getting the memory model and guarantees correct is not trivial however, as demonstrated by this story, whereby Intel and AMD made some corrections to the documentation of MFENCE
causing some stir-up among JVM developers. As it turned out, the documentation that developers relied on from the beginning was not so precise in the first place.
Locks in .NET result in an implicit memory barrier, so you are safe using them (most of the time, that is... see for example this Joe Duffy - Brad Abrams - Vance Morrison greatness on lazy initialization, locks, volatiles and memory barriers. :) (Be sure to follow the links on that page.)
As an added bonus, you will get introduced to the .NET memory model on a side quest. :)
There is also an "oldie but goldie" from Vance Morrison: What Every Dev Must Know About Multithreaded Apps.
...and of course, as @Eric mentioned, Joe Duffy is a definitive read on the subject.
A good STM can get as close to fine-grained locking as it gets and will probably provide a performance that is close to or on par with a hand-made implementation. One of them is STM.NET from the DevLabs projects of MS.
If you are not a .NET-only zealot, Doug Lea did some great work in JSR-166.
Cliff Click has an interesting take on hash tables that does not rely on lock-striping - as the Java and .NET concurrent hash tables do - and seem to scale well to 750 CPUs.
If you are not afraid to venture into Linux territory, the following article provides more insight into the internals of current memory architectures and how cache-line sharing can destroy performance: What every programmer should know about memory.
@Ben made many comments about MPI: I sincerely agree that MPI may shine in some areas. An MPI based solution can be easier to reason about, easier to implement and less error-prone than a half-baked locking implementation that tries to be smart. (It is however - subjectively - also true for an STM based solution.) I would also bet that it is light-years easier to correctly write a decent distributed application in e.g. Erlang, as many successful examples suggest.
MPI, however has its own costs and its own troubles when it is being run on a single, multi-core system. E.g. in Erlang, there are issues to be solved around the synchronization of process scheduling and message queues.
Also, at their core, MPI systems usually implement a kind of cooperative N:M scheduling for "lightweight processes". This for example means that there is an inevitable context switch between lightweight processes. It is true that it is not a "classic context switch" but mostly a user space operation and it can be made fast - however I sincerely doubt that it can be brought under the 20-200 cycles an interlocked operation takes. User-mode context switching is certainly slower even in the the Intel McRT library. N:M scheduling with light-weight processes is not new. LWPs were there in Solaris for a long time. They were abandoned. There were fibers in NT. They are mostly a relic now. There were "activations" in NetBSD. They were abandoned. Linux had its own take on the subject of N:M threading. It seems to be somewhat dead by now.
From time to time, there are new contenders: for example McRT from Intel, or most recently User-Mode Scheduling together with ConCRT from Microsoft.
At the lowest level, they do what an N:M MPI scheduler does. Erlang - or any MPI system -, might benefit greatly on SMP systems by exploiting the new UMS.
I guess the OP's question is not about the merits of and subjective arguments for/against any solution, but if I had to answer that, I guess it depends on the task: for building low level, high performance basic data structures that run on a single system with many cores, either low-lock/"lock-free" techniques or an STM will yield the best results in terms of performance and would probably beat an MPI solution any time performance-wise, even if the above wrinkles are ironed out e.g. in Erlang.
For building anything moderately more complex that runs on a single system, I would perhaps choose classic coarse-grained locking or if performance is of great concern, an STM.
For building a distributed system, an MPI system would probably make a natural choice.
Note that there are MPI implementations for .NET as well (though they seem to be not as active).
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