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local development of microservices, methods and tools to work efficiently

I work with teams members to develop a microservices architecture but I have a problem with the way to work. Indeed, I have too many microservices and when I run them during my development, it consumes too memory even with a good workstation. So I use docker compose to build and execute my MSA but it takes a long time. One often hears about how technically build an MSA but never about the way to work efficiently to build it. How do you do in this case ? How do you work ? Do you use tools or any others to improve and facilitate your developments. I've heard about skaffold but I don't see what the difference is with docker compose or with a simple ci/cd in a cluster env for example. Feel free to give tips and your opinion. Thanks

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jonn Avatar asked Oct 07 '20 20:10

jonn


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In what ways can microservices make developers more efficient?

Because the microservice component is simply another component on the network, developers can use the language or framework best suited for the required functionality. This approach can significantly reduce the amount of code to write and make it dramatically simpler to maintain.


1 Answers

I've had a fair amount of experience with microservices and local development and here's been some approaches I've seen:

  1. Run all the things locally on docker or k8. If using k8, then a tool like skaffolding can make it easier to run and deubug a service locally in the IDE but put it into your local k8 so that it can communicate with other k8 services. It works OK but running more than 4 or 5 full services locally in k8 or docker requires dedicating a substantial amount of CPU and memory.
  2. Build mock versions of all your services. Use those locally and for integration tests. The mock services are intentionally much simpler and therefore easier to run lots of them locally. Obvious downside is that you have to build mock version of every service, and you can easily miss bugs that are caused by mock services not behaving like the real service. Record/replay tools like Hoveryfly can help in building mock services.
  3. Give every developer their own Cloud environment. Run most services in the cloud but use a tool like Telepresence to swap locally running services in and out of the cloud cluster. This eliminates the problem of running too many services on a single machine but can be spendy to maintain separate cloud sandboxes for each developer. You also need a DevOps resource to help developers when their cloud sandbox gets out of whack.
  4. Eliminate unnecessary microservice complexity and consolidate all your services into 1 or 2 monoliths. Enjoy being able to run everything locally as a single service. Accept the fact that a microservice architecture is overkill for most companies. Too many people choose a microservice architecture upfront before their needs demand it. Or they do it out of fear that they will need it in the future. Inevitably this leads to guessing how they should decompose the system into many microservices, and getting the boundaries and contracts wrong, which makes it just as hard or harder to fix in the future compared to a monolith. And they incur the costs of microservices years before they need to. Microservices make everything more costly and painful, from local development to deployment. For companies like Netflix and Amazon, it's necessary. For most of us, it's not.

I prefer option 4 if at all possible. Otherwise option 2 or 3 in that order. Option 1 should be avoided in my opinion but it is probably the option everyone tries first.

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neildo Avatar answered Oct 15 '22 11:10

neildo