I am having a error for my GUI. Trying to set title bar icon then be included in a Runnable JAR.
BufferedImage image = null; try { image = ImageIO.read(getClass().getClassLoader().getResource("resources/icon.gif")); } catch (IOException e) { e.printStackTrace(); } frame.setIconImage(image);
Here is the error I am getting:
Exception in thread "main" java.lang.IllegalArgumentException: input == null! at javax.imageio.ImageIO.read(Unknown Source) at GUI.<init>(GUI.java:39) at GUI.main(GUI.java:351)
The image is in the correct directory which "resources" folder is the root of the project file
1) click project -> properties -> Build Path -> Source -> Add Folder and select resources folder. 2) create your JAR!
jar ) contain your executable classes and resource files. A jar can also contain other jar files, which is useful when your program needs some library which is packaged in a jar.
The simplest approach uses an instance of the java. io. File class to read the /src/test/resources directory by calling the getAbsolutePath() method: String path = "src/test/resources"; File file = new File(path); String absolutePath = file.
There's a much easier way to load and set an image as a frame icon:
frame.setIconImage( new ImageIcon(getClass().getResource("/resources/icon.gif")).getImage());
And thats all :)! You don't even have to use a try-catch block because ImageIcon
does not throw any declared exceptions. And due to getClass().getResource()
, it works both from file system and from a jar depending how you run your application.
If you need to check whether the image is available, you can check if the URL returned by getResource()
is null
:
URL url = getClass().getResource("/resources/icon.gif"); if (url == null) System.out.println( "Could not find image!" ); else frame.setIconImage(new ImageIcon(url).getImage());
First of all, change this line :
image = ImageIO.read(getClass().getClassLoader().getResource("resources/icon.gif"));
to this :
image = ImageIO.read(getClass().getResource("/resources/icon.gif"));
More info, on as to where lies the difference between the two approaches, can be found on this thread - Different ways of loading a Resource
For Eclipse:
For NetBeans:
For IntelliJ IDEA:
Use the last link to check how to access this file now in Java code. Though for this example, one would be using
getClass().getResource("/resources/images/myImage.imageExtension");
Press Shift + F10, to make and run the project. The resources and images folders, will be created automatically inside the out folder.
If you are doing it manually :
QUICK REFERENCE CODE EXAMPLE(though for more detail consider, A little extra clarification link):
package swingtest; import java.awt.*; import java.awt.image.BufferedImage; import java.io.IOException; import javax.imageio.ImageIO; import javax.swing.*; /** * Created with IntelliJ IDEA. * User: Gagandeep Bali * Date: 7/1/14 * Time: 9:44 AM * To change this template use File | Settings | File Templates. */ public class ImageExample { private MyPanel contentPane; private void displayGUI() { JFrame frame = new JFrame("Image Example"); frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE); contentPane = new MyPanel(); frame.setContentPane(contentPane); frame.pack(); frame.setLocationByPlatform(true); frame.setVisible(true); } private class MyPanel extends JPanel { private BufferedImage image; public MyPanel() { try { image = ImageIO.read(MyPanel.class.getResource("/resources/images/planetbackground.jpg")); } catch (IOException ioe) { ioe.printStackTrace(); } } @Override public Dimension getPreferredSize() { return image == null ? new Dimension(400, 300): new Dimension(image.getWidth(), image.getHeight()); } @Override protected void paintComponent(Graphics g) { super.paintComponent(g); g.drawImage(image, 0, 0, this); } } public static void main(String[] args) { Runnable runnable = new Runnable() { @Override public void run() { new ImageExample().displayGUI(); } }; EventQueue.invokeLater(runnable); } }
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