I have a C# application which interfaces with some hardware (USB device) as follows:
C# application -> intermediate DLL -> hardware DLL -> hardware
. The intermediate DLL and hardware DLL are supplied with the USB device so I have no control over these.
The intermediate DLL is the only which which I need to include in the VS project as this is what I call. The hardware DLL is then in the same directory so must be found automatically.
A new version of hardware device is now released with a different hardware DLL. The old DLL is not compatible with the new hardware and the new DLL is not compatible with the old hardware.
How can I make my application work with both pieces of hardware? I guess that I need to load and unload each DLL as required?
Add DLL As Embedded Resource First, add the DLL as Reference. Then, add the same DLL as file into the project. Right click the project's name > Add > Existing Item... The same DLL will exist twice in different folder in the project.
You can certainly embed another DLL as a resource and extract and load it at runtime if that's what you need.
Yes, the Core and Utils code will be duplicated. Instead of building them as static libs you can build them as dlls and use anywhere.
Here's what I do for a similar problem. I have a chunk of code that I want to work with, but I have to load the dll at runtime. So I refer to it in my project, but I don't put it in the same directory as the rest of my assemblies. Instead, in the consuming code, I have some code that looks like this:
// constructor called from a static constructor elsewhere
MyDllLoader(string hardwareFolder) {
_hardwareFolder = hardwareFolder;
AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve);
SeeIfAlreadyLoaded();
}
private void SeeIfAlreadyLoaded() {
// if the assembly is still in the current app domain then the AssemblyResolve event will
// never fire.
// Since we need to know where the assembly is, we have to look for it
// here.
Assembly[] assems = AppDomain.CurrentDomain.GetAssemblies();
foreach (Assembly am in assems)
{
// if it matches, just mark the local _loaded as true and get as much
// other information as you need
}
}
System.Reflection.Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args) {
string name = args.Name;
if (name.StartsWith("Intermediate.dll,"))
{
string candidatePath = Path.Combine(_hardwareFolder, "Intermediate.dll");
try {
Assembly assem = Assembly.LoadFrom(candidatePath);
if (assem != null) {
_location = candidateFolder;
_fullPath = candidatePath;
_loaded = true;
return assem;
}
}
catch (Exception err) {
sb.Append(err.Message);
}
}
return null;
}
There's another solution too - it's complicated, but I've done it and done the work for you. You declare an abstract class, say MyHardwareAbstraction, that has the signatures of the methods that you want and you code against that interface. Then you write some code which given a path to an assembly, loads it and dynamically defines a new class that matches MyHardwareAbstraction and makes it map onto an instance of the actual object that you want. I wrote a blog several years ago on how to do this.
The nice thing about doing this is that you use the abstract type in your code and work against that and then the adapter compiler will, at run time, compile a new class that will complete that abstract type using some other type as the target type. It's fairly efficient too.
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