Somewhere I've read websocket clients are limited ...so what if I wanna create a simple game with 10000 users grouped by 2 or 4 players for team? it seams I ve no solution or maybe I'm watching in a wrong direction. Any suggestions? Thanks
Free: (5) concurrent connections per website instance
Shared: (35) concurrent connections per website instance
Standard: (350) concurrent connections per website instance
I see this has now been changed to (from here):
Free: (5) connections
Shared: (35) connections
Basic: (350) connections
Standard: no limit
It makes sense that Azure Websites have a limit on concurrent connected users. Are you really gonna need to support 10k of them ? it looks like you're gonna have to look elsewhere for hosting, because 10 instances of standard web sites is 3500 users max :-/
If you're using ASP.NET with signalR, you may have more luck with Azure Web Roles (the service bus/signalr nuget package makes it really easy to build scaling applications without worrying about sharing client states between your web role instances).
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