addKeyListener(new KeyAdapter() { public void keyTyped(KeyEvent e) { if (txtGuess. getText(). length() >= 3 ) // limit textfield to 3 characters e.
txtAnswer. addKeyListener(new KeyAdapter() { @Override public void keyPressed(KeyEvent e) { int key = e. getKeyCode(); /* Restrict input to only integers */ if (key < 96 && key > 105) e. setKeyChar(''); }; });
Only one line of user response will be accepted. If multiple lines are desired, JTextArea will be needed. As with all action events, when an event listener registers an event, the event is processed and the data in the text field can be utilized in the program.
You can do something like this (taken from here):
import java.awt.FlowLayout;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JTextField;
import javax.swing.text.AttributeSet;
import javax.swing.text.BadLocationException;
import javax.swing.text.PlainDocument;
class JTextFieldLimit extends PlainDocument {
private int limit;
JTextFieldLimit(int limit) {
super();
this.limit = limit;
}
JTextFieldLimit(int limit, boolean upper) {
super();
this.limit = limit;
}
public void insertString(int offset, String str, AttributeSet attr) throws BadLocationException {
if (str == null)
return;
if ((getLength() + str.length()) <= limit) {
super.insertString(offset, str, attr);
}
}
}
public class Main extends JFrame {
JTextField textfield1;
JLabel label1;
public void init() {
setLayout(new FlowLayout());
label1 = new JLabel("max 10 chars");
textfield1 = new JTextField(15);
add(label1);
add(textfield1);
textfield1.setDocument(new JTextFieldLimit(10));
setSize(300,300);
setVisible(true);
}
}
Edit: Take a look at this previous SO post. You could intercept key press events and add/ignore them according to the current amount of characters in the textfield.
Since the introduction of the DocumentFilter
in Java 1.4, the need to override Document
has been lessoned.
DocumentFilter
provides the means for filtering content been passed to the Document
before it actually reaches it.
These allows the field to continue to maintain what ever document it needs, while providing the means to filter the input from the user.
import java.awt.EventQueue;
import java.awt.GridBagLayout;
import javax.swing.JFrame;
import javax.swing.JPasswordField;
import javax.swing.JTextField;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import javax.swing.text.AbstractDocument;
import javax.swing.text.AttributeSet;
import javax.swing.text.BadLocationException;
import javax.swing.text.DocumentFilter;
public class LimitTextField {
public static void main(String[] args) {
new LimitTextField();
}
public LimitTextField() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JTextField pfPassword = new JTextField(20);
((AbstractDocument)pfPassword.getDocument()).setDocumentFilter(new LimitDocumentFilter(15));
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new GridBagLayout());
frame.add(pfPassword);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class LimitDocumentFilter extends DocumentFilter {
private int limit;
public LimitDocumentFilter(int limit) {
if (limit <= 0) {
throw new IllegalArgumentException("Limit can not be <= 0");
}
this.limit = limit;
}
@Override
public void replace(FilterBypass fb, int offset, int length, String text, AttributeSet attrs) throws BadLocationException {
int currentLength = fb.getDocument().getLength();
int overLimit = (currentLength + text.length()) - limit - length;
if (overLimit > 0) {
text = text.substring(0, text.length() - overLimit);
}
if (text.length() > 0) {
super.replace(fb, offset, length, text, attrs);
}
}
}
}
It's weird that the Swing toolkit doesn't include this functionality, but here's the best answer to your question:
textField = new JTextField();
textField.addKeyListener(new KeyAdapter() {
@Override
public void keyTyped(KeyEvent e) {
if (txtGuess.getText().length() >= 3 ) // limit to 3 characters
e.consume();
}
});
I use this in a fun guessing game example in my Udemy.com course "Learn Java Like a Kid". Cheers - Bryson
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With