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License Generation for Electron-based apps [closed]

OK, so I'm experimenting a bit with Electron (formerly Atom Shell) and trying to see how this could work in a real app.

Now, given that the app is going to be commercial, I'll also have to think of some license generation scheme.

In the past, I've worked with FastSpring for payment processing (+ CocoaFob for license generation) and I've lately switched to Paddle - which admittedly works very smoothly, especially when using their SDKs - on Mac.

So, I'm thinking how this whole thing good be done - given that, now, the application won't just be an OS X one, but a Windows one as well. And that I won't be having full control over the app, given that the app will be pretty much only HTML/CSS/JS.

Any ideas on how to approach this? Has anyone done that successfully?

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Dr.Kameleon Avatar asked Sep 06 '15 10:09

Dr.Kameleon


1 Answers

I have been looking for something similar for a while, and so far I think I will need to roll up my own.

This is the idea, using Rhino Licensing as a good starting point, why not just generate a signed document with the required information?

The closest I found so far is the NPM package license-key to generate a signed license with metadata.

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cprieto Avatar answered Oct 18 '22 20:10

cprieto