Hello. I am trying to make a fully thread-safe initialization function for my library and I couldn't easily find an alternative to pthread_once, which should solve the problem very easily. I've come to this code:
void libInit (void)
{
#ifdef WIN32
static volatile int initialized = 0;
static HANDLE mtx;
if (!initialized)
{
if (!mtx)
{
HANDLE mymtx;
mymtx = CreateMutex(NULL, 0, NULL);
if (InterlockedCompareExchangePointer(&mtx, mymtx, NULL) != NULL)
CloseHandle(mymtx);
}
WaitForSingleObject(mtx);
if (!initialized)
{
libInitInternal();
initialized = 1;
}
ReleaseMutex(mtx);
}
#else
static pthread_once_t initialized = PTHREAD_ONCE_INIT;
pthread_once(&initialized, libInitInternal);
#endif
}
The libInitInternal()
call leads to a thread-unsafe function, that initializes the library.
I would like to hear any suggestions on what I could be doing wrong or whether you know about a better solution.
I think you want to use the One-Time Initialization functionality. In synchronous mode, all threads block until the first thread to call it completes. Seems analogous to pthread_once().
There is sample code here.
So in your case, you would say:
BOOL CALLBACK CallLibInitInternal(PINIT_ONCE InitOnce, PVOID Parameter, PVOID *lpContex) {
libInitInternal();
return TRUE;
}
void libInit() {
#ifdef WIN32
static INIT_ONCE s_init_once;
InitOnceExecuteOnce(&s_init_once, CallLibInitInternal, NULL, NULL);
#else
...
#endif
}
You might want to check what pthreads-win32 does in its pthread_once() implementaion. or just use that, if that proves to be easier.
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