How do I create Pixmap from TextureRegion or from Sprite? I need this in order to change color of some pixels and then create new Texture from Pixmap (during loading screen).
If you don't want to walk through the TextureRegion
Pixel by Pixel you also can draw the Region onto a new Pixmap
public Pixmap extractPixmapFromTextureRegion(TextureRegion textureRegion) {
TextureData textureData = textureRegion.getTexture().getTextureData()
if (!textureData.isPrepared()) {
textureData.prepare();
}
Pixmap pixmap = new Pixmap(
textureRegion.getRegionWidth(),
textureRegion.getRegionHeight(),
textureData.getFormat()
);
pixmap.drawPixmap(
textureData.consumePixmap(), // The other Pixmap
0, // The target x-coordinate (top left corner)
0, // The target y-coordinate (top left corner)
textureRegion.getRegionX(), // The source x-coordinate (top left corner)
textureRegion.getRegionY(), // The source y-coordinate (top left corner)
textureRegion.getRegionWidth(), // The width of the area from the other Pixmap in pixels
textureRegion.getRegionHeight() // The height of the area from the other Pixmap in pixels
);
return pixmap;
}
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