I am a newbie in libgdx
and just got it setup in android studio. Now I am getting this error when I press run for the first time.
/Library/Java/JavaVirtualMachines/jdk1.8.0_05.jdk/Contents/Home/bin/java
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: badlogic1.jpg
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:140)
at com.badlogic.gdx.graphics.glutils.FileTextureData.prepare(FileTextureData.java:64)
at com.badlogic.gdx.graphics.Texture.load(Texture.java:130)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:121)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:100)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:92)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:88)
at com.TigerBudda.ZombieBird.ZBGame.create(ZBGame.java:16)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:136)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: badlogic1.jpg (Internal)
at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:136)
at com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:220)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:137)
... 9 more
Are you run Desktop Application? Make sure you link your desktop assets to android assets folder?
On Eclipse : New libgdx setup receive file not found
Edited:
On Android Studio
Choose Edit Configuration.. => "Working directory" => Change folder to android/assets
static{
System.out.println(Gdx.files.getLocalStoragePath());
}
It displayed the path to the project root folder outside the android/desktop specific modules. Copied to files to a path relative to the root folder of project and it worked.
Project Project/core Project/android Project/desktop Project/html Project/android/assets/data/img.png What worked: Project/data/img.png
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