A new libGDX project can't load the library liblwjgl.dylib when running the desktop project.
Exception in thread "main" java.lang.UnsatisfiedLinkError: Can't load library:
/var/folders/4l/nsj9j4xj51g8h_6y_ndpnmc80000gn/T/libgdxChristian/3741154320/liblwjgl.dylib
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1798)
at java.lang.Runtime.load0(Runtime.java:809)
at java.lang.System.load(System.java:1080)
at org.lwjgl.Sys$1.run(Sys.java:70)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.openal.AL.<clinit>(AL.java:59)
at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(OpenALAudio.java:70)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:80)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:64)
at com.foxhat.test.Main.main(Main.java:14)
Update:
I'm running Java 1.8
on OSX 10.9. The same error appears not only with an own project, but also with foreign JARs built with libGDX.
The folder mentioned in the error, where liblwjgl.dylib
is searched, contains:
liblwjgl.jnilib
openal.dylib
Renaming liblwjgl.jnilib
to .dylib
does work for the foreign application, but not for my own.
I believe this is a compatibility issue between Java 7 and LWJGL. For some reason, this also only affects OS X, as it works just fine on both my Windows and Ubuntu machines, but not my Mac. Your options to work with until the problem is fixed:
Considering you can use an Android emulator, I think Android testing is the best option.
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