Can someone explain the difference between LwjglApplication and a JglfwApplication?
What do the 2 acronyms Lwgl and Jglf stand for?
In words of the libgdx project lead:
Nate and I have been working on a new desktop backend based on GLFW. It’s almost complete, audio is the last bit we need to tackle. GLFW may allow us to target non-desktop platforms in the future more easily, and also solves some issues with Mac OS X and Java 7 we currently have with the LWJGL backend (LWJGL guys are working on it, Nate needed something now for Spine…). For now LWJGL will stay the default, but we may eventually make the GLFW backend the default.
LwjglApplication and JglfwApplication are just 2 different Desktop Backends. One uses LWJGL and the other GLFW.
GLFW is:
GLFW is an Open Source, multi-platform library for creating windows with OpenGL contexts and managing input and events. It is easy to integrate into existing applications and does not lay claim to the main loop.
GLFW is written in C and has native support for Windows, OS X and many Unix-like systems using the X Window System, such as Linux and FreeBSD.
What do the 2 acronyms Lwgl and Jglf stand for?
LWJGL stands for LightWeight Java Game Library.
But GLFW is a little more vague, taken from their Wiki :p
GLFW used to stand for OpenGL Framework, but since it isn't really a framework, here are some alternate meanings:
Good Luck Finding Willy OpenGL and Fine Windows Galactic Library Funding Wars Given Long Flights, Wait Games Live For Windows
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