Is there a way to implement antialiasing in LibGDX?
My lines are very pixilated.
To smooth any line or shape use multi sampling anti aliasing
replace:Gdx.gl.glclear()
with: Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT | (Gdx.graphics.getBufferFormat().coverageSampling?GL20.GL_COVERAGE_BUFFER_BIT_NV:0))
and for Android, open AndroidLauncher.java file and put : config.numSamples = 2
2 is a good value
for desktopsconfig.samples=3
this will do your work...
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