Since new version of fabric.js was released - you should use:
canvas.remove(canvas.getActiveObject());
Edit: This is for older versions now.
You can use the remove() method, eg.
window.deleteObject = function() {
canvas.getActiveObject().remove();
}
jsfiddle
Delete all selected objects:
canvas.getActiveObjects().forEach((obj) => {
canvas.remove(obj)
});
canvas.discardActiveObject().renderAll()
I am using Fabric JS 2.3.6.
I wanted to allow the user to select one or more objects on the canvas and delete them by clicking the delete button.
Removed methods from old versions
The following methods are no longer available since the introduction of ActiveSelection:
setActiveGroup(group);
getActiveGroup();
deactivateAll();
discardActiveGroup();
deactivateAllWithDispatch();
Here is my code that works great for me and hopefully you as well.
$('html').keyup(function(e){
if(e.keyCode == 46) {
deleteSelectedObjectsFromCanvas();
}
});
function deleteSelectedObjectsFromCanvas(){
var selection = canvas.getActiveObject();
if (selection.type === 'activeSelection') {
selection.forEachObject(function(element) {
console.log(element);
canvas.remove(element);
});
}
else{
canvas.remove(selection);
}
canvas.discardActiveObject();
canvas.requestRenderAll();
}
It's pretty simple actually.
Just use Fabric's event handling to manage the object selection, and then fire the delete function for whatever object is selected.
I'm using the canvas selection events to cover all the objects of the canvas. The idea is to add a delete button, keeping it hidden unless needed, and then handling its display on canvas selection events.
Deletion is made easy with the help of remove property of the Fabric library, which obviously triggers when the delete button is clicked.
Here is some sample code to demo what I said above.
// Grab the required elements
var canvas = new fabric.Canvas('c'),
delBtn = document.getElementById('delete')
// Hide the delete button until needed
delBtn.style.display = 'none'
// Initialize a rectangle object
var rect = new fabric.Rect({
left: 100,
top: 100,
fill: 'red',
width: 100,
height: 50
})
// Initialize a circle object
var circle = new fabric.Circle({
left: 250,
top: 100,
radius: 20,
fill: 'purple'
})
// Add objects to the canvas
canvas.add(rect)
canvas.add(circle)
// When a selection is being made
canvas.on({
'selection:created': () => {
delBtn.style.display = 'inline-block'
}
})
// When a selection is cleared
canvas.on({
'selection:cleared': () => {
delBtn.style.display = 'none'
}
})
// Rmove the active object on clicking the delete button
delBtn.addEventListener('click', e => {
canvas.remove(canvas.getActiveObject())
})
body {
background-color: #eee;
color: #333;
}
#c {
background-color: #fff;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/4.4.0/fabric.min.js"></script>
<h4>Select an object</h4>
<canvas id="c" width="600" height="200"></canvas>
<input type="button" id="delete" value="Delete selection">
Easy, wasn't it? Cheers!
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