If you application is such that it has to do lot of allocation/de-allocation of large size objects (>85000 Bytes), its eventually will cause memory fragmentation and you application will throw an Out of memory exception.
Is there any solution to this problem or is it a limitation of CLR memory management?
I would suggest that you allocate large chunks of memory and then serve heap allocations from the allocated memory blocks. This pool of memory because contains large blocks of memory is lessely prone to fragmentation. To sum up you should implement a custom memory allocator.
The managed heap After the garbage collector is initialized by the CLR, it allocates a segment of memory to store and manage objects. This memory is called the managed heap, as opposed to a native heap in the operating system. There is a managed heap for each managed process.
This phenomenon is what we call “heap fragmentation.” It's an inefficient utilization of the RAM that prevents a program from using the full capacity of the microcontroller.
If an object is greater than or equal to 85,000 bytes in size, it's considered a large object. This number was determined by performance tuning. When an object allocation request is for 85,000 or more bytes, the runtime allocates it on the large object heap.
Unfortunately, all the info I've ever seen only suggests managing risk factors yourself: reuse large objects, allocate them at the beginning, make sure they're of sizes that are multiples of each other, use alternative data structures (lists, trees) instead of arrays. That just gave me an another idea of creating a non-fragmenting List that instead of one large array, splits into smaller ones. Arrays / Lists seem to be the most frequent culprits IME.
Here's an MSDN magazine article about it: http://msdn.microsoft.com/en-us/magazine/cc534993.aspx, but there isn't that much useful in it.
The thing about large objects in the CLR's Garbage Collector is that they are managed in a different heap. The garbage collector uses a mechanism called "Compacting", which is basically fragmentation and re-linkage of objects in the regular heap. The thing is, since "compacting" large objects (copying and re-linking them) is an expensive procedure, the GC provides a different heap for them, which is never being compacted.
Note also that memory allocation is contiguous. Meaning if you allocate Object #1 and then Object #2, Object #2 will always be placed after Object #1.
This is probably what's causing you to get OutOfMemoryExceptions.
I would suggest having a look at design patterns like Flyweight, Lazy Initialization and Object Pool.
You could also force GC collection, if you're suspecting that some of those large objects are already dead and have not been collected due to flaws in your flow of control, causing them to reach higher generations just before being ready for collection.
A program always bombs on OOM because it is asking for a chunk of memory that's too large, never because it completely exhausted all virtual memory address space. You could argue that's a problem with the LOH getting fragmented, it is just as easy to argue that the program is using too much virtual memory.
Once a program goes beyond allocating half the addressable virtual memory (a gigabyte), it is really time to either consider making its code smarter so it doesn't gobble so much memory. Or making a 64-bit operating system a prerequisite. The latter is always cheaper. It doesn't come out of your pocket either.
Is there any solution to this problem or is it a limitation of CLR memory management?
There is no solution besides reconsidering your design. And it is not a problem of the CLR. Note, the problem is the same for unmanaged applications. It is given by the fact, that too much memory is used by the application at the same time and in segments laying 'disadvantageous' out in memory. If some external culprit has to be pointed at nevertheless, I would rather point at the OS memory manager, which (of course) does not compact its vm address space.
The CLR manages free regions of the LOH in a free list. This in most cases is the best what can be done against fragmentation. But since for really large objects, the number of objects per LOH segment decreases - we eventually end up having only one object per segment. And where those objects are positioned in the vm space is completely up to the memory manager of the OS. This means, the fragmentation mostly happens on the OS level - not on the CLR. This is an often overseen aspect of heap fragmentation and it is not .NET to blame for it. (But it is also true, fragmentation can also occour on the managed side like nicely demonstrated in that article.)
Common solutions have been named already: reuse your large objects. I up to now was not confronted with any situation, where this could not be done by proper design. However, it can be tricky sometimes and therefore may be expensive though.
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