In this code when I create an Object in the main
method and then call that objects method: ff.twentyDivCount(i)
(runs in 16010 ms) , it runs much faster than calling it using this annotation: twentyDivCount(i)
(runs in 59516 ms). Of course, when I run it without creating an object, I make the method static, so it can be called in the main.
public class ProblemFive { // Counts the number of numbers that the entry is evenly divisible by, as max is 20 int twentyDivCount(int a) { // Change to static int.... when using it directly int count = 0; for (int i = 1; i<21; i++) { if (a % i == 0) { count++; } } return count; } public static void main(String[] args) { long startT = System.currentTimeMillis();; int start = 500000000; int result = start; ProblemFive ff = new ProblemFive(); for (int i = start; i > 0; i--) { int temp = ff.twentyDivCount(i); // Faster way // twentyDivCount(i) - slower if (temp == 20) { result = i; System.out.println(result); } } System.out.println(result); long end = System.currentTimeMillis();; System.out.println((end - startT) + " ms"); } }
EDIT: So far it seems that different machines produce different results, but using JRE 1.8.* is where the original result seems to be consistently reproduced.
A static method can access only static members and can not access non-static members. A non-static method can access both static as well as non-static members. Static method uses complie time binding or early binding. Non-static method uses run time binding or dynamic binding.
Static methods are faster but less OOP.
They are faster — Static methods are slightly faster than instance methods because in instance methods, you are also working with an implicit this parameter. Eliminating that parameter gives a slight performance boost in most programming languages.
As expected, virtual method calls are the slowest, non-virtual method calls are faster, and static method calls are even faster.
Using JRE 1.8.0_45 I get similar results.
Investigation:
-XX:+UnlockDiagnosticVMOptions -XX:+PrintCompilation -XX:+PrintInlining
VM options shows that both methods get compiled and inlinedmain
is very different, with the instance method being more aggressively optimised, especially in terms of loop unrollingI then ran your test again but with different loop unrolling settings to confirm the suspicion above. I ran your code with:
-XX:LoopUnrollLimit=0
and both methods run slowly (similar to the static method with the default options).-XX:LoopUnrollLimit=100
and both methods run fast (similar to the instance method with the default options).As a conclusion it seems that, with the default settings, the JIT of hotspot 1.8.0_45 is not able to unroll the loop when the method is static (although I'm not sure why it behaves that way). Other JVMs may yield different results.
Just an unproved guess based an assylias' answer.
The JVM uses a threshold for loop unrolling, which is something like 70. For whatever reason, the static call is slightly bigger and doesn't get unrolled.
LoopUnrollLimit
in the below 52, both versions are slow.This is strange as my guess was that the static call is just slightly bigger in the internal representation and the OP hit a strange case. But the difference seems to be about 20, which makes no sense.
-XX:LoopUnrollLimit=51 5400 ms NON_STATIC 5310 ms STATIC -XX:LoopUnrollLimit=52 1456 ms NON_STATIC 5305 ms STATIC -XX:LoopUnrollLimit=71 1459 ms NON_STATIC 5309 ms STATIC -XX:LoopUnrollLimit=72 1457 ms NON_STATIC 1488 ms STATIC
For those willing to experiment, my version may be useful.
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