Actually i'm a beginner to the java thread. For my learning purpose I've created a simple program. I don't know where i missed.
Code:
package javaguithread;
import javafx.fxml.FXML;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
public class Controller {
Thread t1;
@FXML
TextField input;
@FXML
Label output;
@FXML
private void addData() {
output.setText(input.getText());
}
public void initialize() {
t1 = new Thread(() -> {
while (true) {
System.out.println(input.getText());
output.setText(input.getText());
}
});
t1.start();
}
}
Error it show is
at com.sun.javafx.tk.Toolkit.checkFxUserThread(
Toolkit.java:236)
Updated
I've tried initializing the thread with the another class I've created. Hers's my code.
package javathreadgui;
import javafx.application.Platform;
import javafx.concurrent.Task;
import javafx.fxml.FXML;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
public class Controller {
private class GuiUpdater extends Task<Void> {
Controller ctrl;
GuiUpdater(Controller ctrl) {
this.ctrl = ctrl;
}
@Override
protected Void call() throws Exception {
makeChanges();
return null;
}
private void makeChanges(){
while(true){
Platform.runLater(() -> {
ctrl.output.setText(ctrl.input.getText());
});
System.out.println("test");
}
}
}
@FXML
TextField input;
@FXML
Label output;
public void initialize() {
System.out.println("Hello ");
Task<Void> task = new GuiUpdater(this);
Thread thread = new Thread(task);
thread.setDaemon(true);
thread.start();
}
}
It works preety well when i make console output as
System.out.println("test");
else the GUI freezes. What can i do for that?
Any UI changes has to take place on the JavaFX Thread. Wrap your setText() call with the code below :
Platform.runLater(new Runnable() {
@Override public void run() {
output.setText(input.getText());
}
});
There are tons of post you can search about concurrency and how you can update UI through task/threads. But you if you don't really want to dig into details all you need to know is that every single UI update has to be inside a Platform.runLater(...) call.
Edit :
Here is an example that might help you :
import java.util.Scanner;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.concurrent.Task;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.stage.Stage;
public class LabelUpdateTest extends Application {
private Label label;
@Override
public void start(Stage stage) throws Exception {
label = new Label("Waiting for input..");
stage.setScene(new Scene(label, 100, 100));
stage.show();
initInputThread();
}
private void initInputThread() {
Scanner input = new Scanner(System.in);
Task<Void> task = new Task<Void>() {
@Override
protected Void call() {
while (true) {
String userInput = input.nextLine();
Platform.runLater(new Runnable() {
@Override
public void run() {
label.setText("Input was : " + userInput);
}
});
}
}
};
Thread th = new Thread(task);
th.setDaemon(true);
th.start();
}
public static void main(String[] args) {
launch(args);
}
}
Just use
Platform.runLater( () -> {
output.setText(input.getText());
}
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