Actually i'm a beginner to the java thread. For my learning purpose I've created a simple program. I don't know where i missed.
Code:
package javaguithread;
import javafx.fxml.FXML;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
public class Controller {
    Thread t1;
    @FXML
    TextField input;
    @FXML
    Label output;
    @FXML
    private void addData() {
        output.setText(input.getText());
    }
    public void initialize() {
        t1 = new Thread(() -> {
            while (true) {
                System.out.println(input.getText());
                output.setText(input.getText());
            }
        });
        t1.start();
    }
}
Error it show is
at com.sun.javafx.tk.Toolkit.checkFxUserThread(
Toolkit.java:236)
Updated
I've tried initializing the thread with the another class I've created. Hers's my code.
package javathreadgui;
import javafx.application.Platform;
import javafx.concurrent.Task;
import javafx.fxml.FXML;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
public class Controller {
    private class GuiUpdater extends Task<Void> {
        Controller ctrl;
        GuiUpdater(Controller ctrl) {
            this.ctrl = ctrl;
        }
        @Override
        protected Void call() throws Exception {
            makeChanges();
            return null;
        }
        private void makeChanges(){
         while(true){
             Platform.runLater(() -> {
               ctrl.output.setText(ctrl.input.getText());  
             });
             System.out.println("test");
         }   
        }
    }
    @FXML
    TextField input;
    @FXML
    Label output;
    public void initialize() {
        System.out.println("Hello ");
        Task<Void> task = new GuiUpdater(this);
        Thread thread = new Thread(task);
        thread.setDaemon(true);
        thread.start();
    }
}
It works preety well when i make console output as
System.out.println("test");
else the GUI freezes. What can i do for that?
Any UI changes has to take place on the JavaFX Thread. Wrap your setText() call with the code below :
Platform.runLater(new Runnable() {
      @Override public void run() {
           output.setText(input.getText());
      }
});
There are tons of post you can search about concurrency and how you can update UI through task/threads. But you if you don't really want to dig into details all you need to know is that every single UI update has to be inside a Platform.runLater(...) call.
Edit :
Here is an example that might help you :
import java.util.Scanner;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.concurrent.Task;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.stage.Stage;
public class LabelUpdateTest extends Application {
    private Label label;
    @Override
    public void start(Stage stage) throws Exception {
        label = new Label("Waiting for input..");
        stage.setScene(new Scene(label, 100, 100));
        stage.show();
        initInputThread();
    }
    private void initInputThread() {
        Scanner input = new Scanner(System.in);
        Task<Void> task = new Task<Void>() {
            @Override
            protected Void call() {
                while (true) {
                    String userInput = input.nextLine();
                    Platform.runLater(new Runnable() {
                        @Override
                        public void run() {
                            label.setText("Input was : " + userInput);
                        }
                    });
                }
            }
        };
        Thread th = new Thread(task);
        th.setDaemon(true);
        th.start();
    }
    public static void main(String[] args) {
        launch(args);
    }
}
                        Just use
Platform.runLater( () -> {
  output.setText(input.getText());
}
                        If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With