I'm trying to build an camera Android app based on OpenCv in Kivy:
main.py
import kivy
from kivy.app import App
from kivy.uix.label import Label
from kivy.uix.camera import Camera
import cv2
from kivy.uix.image import Image
from kivy.clock import Clock
from kivy.graphics.texture import Texture
import numpy as np
class KivyCamera(Image):
def __init__(self, capture, fps, **kwargs):
super(KivyCamera, self).__init__(**kwargs)
self.capture = capture
Clock.schedule_interval(self.update, 1.0 / fps)
def update(self, dt):
ret, frame = self.capture.read()
if ret:
# convert it to texture
buf1 = cv2.flip(frame, 0)
buf = buf1.tostring()
image_texture = Texture.create(size=(frame.shape[1], frame.shape[0]), colorfmt='bgr')
image_texture.blit_buffer(buf, colorfmt='bgr', bufferfmt='ubyte')
# display image from the texture
self.texture = image_texture
class MainApp(App):
def build(self):
self.capture = cv2.VideoCapture(0)
self.camera = KivyCamera(capture=self.capture, fps=30)
return self.camera
if __name__== "__main__":
MainApp().run()
buildozer.spec
[app]
title = Test_app
package.name = myapp
package.domain = org.test
source.dir = .
source.include_exts = py,png,jpg,kv,atlas,xml
version = 0.1
requirements = python3,kivy,numpy,opencv
orientation = portrait
# Android specific
fullscreen = 0
android.permissions = INTERNET, ACCESS_FINE_LOCATION, WRITE_EXTERNAL_STORAGE, CAMERA
android.arch = armeabi-v7a
[buildozer]
log_level = 2
warn_on_root = 1
Code works successfully in windows. Then i have build the the code with buildozer for android, when I open the Android App it shows a black screen with a small square in the left corner of the screen. I think the cv2.VideoCapture() is not working properly.So I change cv2.VideoCapture(0) to cv2.VideoCapture(-1) and to cv2.VideoCapture(1). But both doesn't work.
Can anyone help me out with this ?
The widgets added in Kivy could be handled within Android Studio. Moreover, Android views could be added to enrich the Kivy application. The resulting Android application created with Kivy can be hosted on Google Play to download and install as a regular Android application.
I've done heavy computation using OpenCV within Kivy. No issues, it just works.
Packaging your application for the Kivy Launcher¶Go on Google Play Store and search for Kivy Launcher from kivy org. Click on Install. Select your phone… And you're done!
You can run Kivy applications on Android, on (more or less) any device with OpenGL ES 2.0 (Android 2.2 minimum). This is standard on modern devices; Google reports the requirement is met by 99.9% of devices.
I have 2 solutions to get it to work on Android.
Solution 1:
I was inspired by kivy-for-android-opencv-demo, found on GitHub: link! Because Kivy no longer supports Python2, here is my solution for Python3.
main.py
from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
from kivy.graphics.texture import Texture
from kivy.uix.camera import Camera
from kivy.lang import Builder
import numpy as np
import cv2
Builder.load_file("myapplayout.kv")
class AndroidCamera(Camera):
camera_resolution = (640, 480)
counter = 0
def _camera_loaded(self, *largs):
self.texture = Texture.create(size=np.flip(self.camera_resolution), colorfmt='rgb')
self.texture_size = list(self.texture.size)
def on_tex(self, *l):
if self._camera._buffer is None:
return None
frame = self.frame_from_buf()
self.frame_to_screen(frame)
super(AndroidCamera, self).on_tex(*l)
def frame_from_buf(self):
w, h = self.resolution
frame = np.frombuffer(self._camera._buffer.tostring(), 'uint8').reshape((h + h // 2, w))
frame_bgr = cv2.cvtColor(frame, 93)
return np.rot90(frame_bgr, 3)
def frame_to_screen(self, frame):
frame_rgb = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)
cv2.putText(frame_rgb, str(self.counter), (20, 50), cv2.FONT_HERSHEY_SIMPLEX, 1, (0, 255, 0), 2, cv2.LINE_AA)
self.counter += 1
flipped = np.flip(frame_rgb, 0)
buf = flipped.tostring()
self.texture.blit_buffer(buf, colorfmt='rgb', bufferfmt='ubyte')
class MyLayout(BoxLayout):
pass
class MyApp(App):
def build(self):
return MyLayout()
if __name__ == '__main__':
MyApp().run()
myapplayout.kv
<MyLayout>
orientation: 'vertical'
size: root.width, root.height
AndroidCamera:
index: 0
resolution: self.camera_resolution
allow_stretch: True
play: True
in buildozer.spec:
requirements = python3,kivy==2.0.0,opencv==4.5.2,numpy
android.permissions = CAMERA
Solution 2:
I get the frame from the widget of the displayed camera image, 4 times a second. If you don't need every single frame, and it's not necessary to draw things like text or boxes on top of the frames, then it's an easy solution.
main.py
from kivy.app import App
from kivy.uix.camera import Camera
from kivy.uix.boxlayout import BoxLayout
from kivy.lang import Builder
from kivy.clock import Clock
import numpy as np
import cv2
Builder.load_file('myapplayout.kv')
class AndroidCamera(Camera):
camera_resolution = (640, 480)
cam_ratio = camera_resolution[0] / camera_resolution[1]
class MyLayout(BoxLayout):
pass
class MyApp(App):
counter = 0
def build(self):
return MyLayout()
def on_start(self):
Clock.schedule_once(self.get_frame, 5)
def get_frame(self, dt):
cam = self.root.ids.a_cam
image_object = cam.export_as_image(scale=round((400 / int(cam.height)), 2))
w, h = image_object._texture.size
frame = np.frombuffer(image_object._texture.pixels, 'uint8').reshape(h, w, 4)
gray = cv2.cvtColor(frame, cv2.COLOR_RGBA2GRAY)
self.root.ids.frame_counter.text = f'frame: {self.counter}'
self.counter += 1
Clock.schedule_once(self.get_frame, 0.25)
if __name__ == "__main__":
MyApp().run()
myapplayout.kv
<MyLayout>:
orientation: 'vertical'
size: root.width, root.height
GridLayout:
rows: 2
RelativeLayout:
size_hint: 1, 0.8
AndroidCamera:
index: 0
id: a_cam
resolution: self.camera_resolution
allow_stretch: True
play: True
canvas.before:
PushMatrix
Rotate:
angle: -90
origin: self.center
Scale:
x: self.cam_ratio
y: self.cam_ratio
origin: self.center
canvas.after:
PopMatrix
Label:
size_hint: 1, 0.2
id: frame_counter
font_size: self.height * 0.4
text: ''
The buildozer.spec is the same as in solution 1.
Finally, don't forget to add permission to camera after installation. (No permission request is included in my code.)
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