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Keyboard Input & the Win32 message loop

Tags:

c++

winapi

How do I handle key presses and key up events in the windows message loop? I need to be able to call two functions OnKeyUp(char c); and OnKeyDown(char c);.

Current literature I've found from googling has lead me to confusion over WM_CHAR or WM_KEYUP and WM_KEYDOWN, and is normally targeted at PDA or Managed code, whereas I'm using C++.

like image 917
Tom J Nowell Avatar asked Dec 03 '22 05:12

Tom J Nowell


1 Answers

A typical C++ message loop looks like this

MSG msg;
while (GetMessage(&msg, null, 0, 0))
{
    TranslateMessage(&msg);
    DispatchMessage(&msg);
}

The function of TranslateMessage is to generate WM_CHAR messages from WM_KEYDOWN messages, so if you want to see WM_CHAR messages you need to be sure to pass WM_KEYDOWN messages to it. If you don't care about WM_CHAR messages, you can skip that, and do something like this.

extern void OnKeyDown(WPARAM key);
extern void OnKeyUp(WPARAM key);

MSG msg;
while (GetMessage(&msg, null, 0, 0))
{
    if (msg.message == WM_KEYDOWN)
       OnKeyDown (msg.wParam);
    else if (msg.message == WM_KEYUP)
       OnKeyUp(msg.wParam);
    else
    {
       TranslateMessage(&msg);
       DispatchMessage(&msg);
    }
}

Notice that OnKeyDown and OnKeyUp messages are defined as taking a WPARAM rather than a char. That's because the values for WM_KEYDOWN and WM_KEYUP aren't limited to values that fit in a char. See WM_KEYDOWN

More:
Using Messages and Message Queues
https://learn.microsoft.com/en-us/windows/win32/winmsg/using-messages-and-message-queues

like image 105
John Knoeller Avatar answered Dec 17 '22 14:12

John Knoeller