This might not make much sense in terms of Android SDK, but, in C++ I am used to keeping my main.cpp (and specifically main() function) as a place where I declare and initialize other classes/objects, and afterwards all the things that my application does take place in those classes. I never come back and check for anything in main.cpp afterwards. But in Java, Android SDK, you have to override dozens of methods in main activity and all of that takes place in one single file. Example:
I have a MainActivity.java and SomeTest.java files in my project, where first is default MainActivity class which extends Activity, and SomeTest.java contains class that declares and runs new Thread. I initialize SomeTest class from MainActivity.java and pass a handle of the activity to it as a parameter:
SomeTest test = new SomeTest(MainActivity.this);
And having the handle to MainActivity, I proceed doing everything from this newly created thread. When I need to update the UI I use runOnUiThread() to create and show a new ListView (for example) on my main layout. I want to get the width and height of the newly created Listview, for what I have to override onWindowFocusChanged() in my MainActivity.java and notify the thread from there, as getWidth() and getHeight() will only have values when ListView is actually displayed on the screen. For me it's not a good practice to make such connections ('callbacks', if you will) from MainActivity to that thread.
Is there a way I can keep methods like onWindowFocusChanged() within the thread and don't touch the MainActivity.java at all?
As I said, might not make much sense.
Is there a way I can keep methods like onWindowFocusChanged() within the thread and don't touch the MainActivity.java at all?
onWindowFocusChanged()
is a callback method. It is called on the activity. You cannot change this.
And having the handle to MainActivity, I proceed doing everything from this newly created thread.
That's generally not a good idea. Using a background thread to, say, load some data from a file or database is perfectly reasonable (though using Loader
or AsyncTask
may be better). However, usually, the background thread should neither know nor care about things like "the width and height of the newly created ListView".
You are certainly welcome to migrate some logic out of the activity and into other classes. You might use particular frameworks for that, such as fragments or custom views. However, the class structure should not be driven by your threading model. For example, let's go back to your opening statement:
in C++ I am used to keeping my main.cpp (and specifically main() function) as a place where I declare and initialize other classes/objects, and afterwards all the things that my application does take place in those classes
However, in C++, you would not say that you are locked into only ever having two classes, one of which is operating on some background thread. While you may have a class or classes that happen to use a background thread (or threads), the driving force behind the class structure isn't "I have a background thread" but "I want to reuse XYZ logic" or "I wish to use a class hierarchy in support of the strategy pattern" or some such.
Personally speaking Context
idea taken from Android SDK seems to be messy. What you are describing comes from too much responsibility intended for Activity
. That's why you need to track a LOT of things inside single file (Activity
's life cycle, getting Context
instance in order to show Dialog
etc.). I don't think there's perfect solution but I would recommend using:
Fragment
subclasses which are helping to divide your screen (and so on logic) into seperate partsIf you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
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