I'd like to visualize a Kafka stream using Unity3D. What's the best way to get access to the data stream in Unity?
I have written basic consumers in Node and C#, but I'm not sure how to incorporate them into Unity. Any help appreciated!
I dont come with a complete solution, because I'am working on the problem currently. The main problem I encountered with unity3D is to execute things in a separate thread, separate from the game loop which is a thread itself. I you succeed to execute code outside of the game loop and then pass data between your thread and the main loop you are done. and You then should use https://github.com/confluentinc/confluent-kafka-dotnet
There is another problem, unity want manage every thing with the lib and it conflict with visual studio lib versions and with nugget. So you have to find a workflow to counter that. If you go full visual studio you will loose the unity interface simplicity. In general you import your lib and then unity mess it.
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