see below link http://liveweave.com/JckSgC
when I try to drag drop items item gets stuck somewhere on mobile screen without being dropped to droppable area,
and when I click somewhere and screen it starts working (this basically happened once I open page for first time)
what could be the issue and how do I resolve it?
below is code
(function () {
var canvas = new fabric.Canvas('canvas');
var canvas_el = document.getElementById('canvas');
var canvas1 = new fabric.Canvas('canvas1');
var group;
fabric.Image.fromURL('img/blank.png', function (img) {
var img1 = img.set({
left: 0,
top: 0
});
fabric.Image.fromURL('img/blank.png', function (img) {
var img2 = img.set({
left: 0,
top: 0
});
group = new fabric.Group([img1, img2], {
left: 0,
top: 0
});
canvas.add(group)
});
});
fabric.Image.fromURL('img/blank.png', function (img) {
var img1 = img.set({
left: 0,
top: 0
});
fabric.Image.fromURL('img/blank.png', function (img) {
var img2 = img.set({
left: 0,
top: 0
});
group1 = new fabric.Group([img1, img2], {
left: 0,
top: 0
});
canvas1.add(group1)
});
});
$(document).ready(function () {
/* Define drag and drop zones */
var $drop = $('#canvas-drop-area,#canvas-drop-area1'),
$gallery = $('td > #image-list li'),
$draggedImage=null;
/* Define the draggable properties */
$gallery.draggable({
helper: 'clone',
start: function (e) {
$draggedImage=event.target;
$drop.css({
'display': 'block'
})
},
stop: function () {
$(this).find('img').css({
/* 'opacity': 0.4 */
});
$drop.css({
'display': 'none'
});
$draggedImage=null;
},
revert: true
});
/* Define the events for droppable properties */
$drop.droppable({
over: function (event, ui) {
$(this).addClass('active');
},
drop: function (event, ui) {
var image =$draggedImage&& $draggedImage.src;
console.log($draggedImage.alt);
img_to_canvas(image,$draggedImage.alt,$(event.target).is("#canvas-drop-area")?1:2);
},
out: function (event, ui) {
$(this).removeClass('active');
},
deactivate: function (event, ui) {
$(this).removeClass('active');
}
});
});
var img_to_canvas = function(image,sendfront,checkcanvas) {
var img = new Image();
img.src = image;
if(checkcanvas =='1'){
if(sendfront=='top'){
fabric.util.loadImage(img.src, function (img) {
group.item(0).setElement(img);
canvas.renderAll();
});
}else{
fabric.util.loadImage(img.src, function (img) {
group.item(1).setElement(img);
canvas.renderAll();
});
}
canvas.calcOffset();
}else{
if(sendfront=='top'){
fabric.util.loadImage(img.src, function (img) {
group1.item(0).setElement(img);
canvas1.renderAll();
});
}else{
fabric.util.loadImage(img.src, function (img) {
group1.item(1).setElement(img);
canvas1.renderAll();
});
}
canvas1.calcOffset();
}
}
})();
If you are using JQuery try using the following javascript library called touchpunch and make sure you include it after you include JQuery.
http://touchpunch.furf.com/
I remember having a lot of issues with a drag and drop application while testing on mobile devices until I started using touchpunch.
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