I want to implement a jQuery animation callback method progress or step,
but in either case I'm getting the following error:
NS_ERROR_IN_PROGRESS: Component returned failure code: 0x804b000f (NS_ERROR_IN_PROGRESS) [nsICacheEntry.dataSize]
I searched a lot but not able to find anything in context, I am kind of stuck here, please suggest what could cause this error?
In fiddle i tried with step and progress and its working there , but not able to get it worked in my code, I am just looking, has some one faced such kind of error in jquery animation?
The sample code is:
this.taskHandle.find('img').stop(true, true).animate({
//todo//
top: vtop, // this.taskHandle.outerHeight(),
//'top': 0 - $('.target.upper').height(),
width: 0,
opacity: 0
}, {
duration: 2000,
step: function(){
console.log('I am called');
}
},
$.proxy(function() {
// some css clearing method
}, {
// some further actions after animation completes
})
);
You have some semantic errors going on here. I'm going to repost your code, formatted for easier reading:
this.taskHandle.find('img')
.stop(true, true)
.animate(
{
//todo//
top: vtop , // this.taskHandle.outerHeight(),
//'top' : 0 - $('.target.upper').height(),
width : 0,
opacity : 0
},
{
duration:2000,
step: function() {
console.log('I am called');
}
},
$.proxy(
function() {
// some css clearing method
},
{
// some further actions after animation completes
}
)
);
First: animate()
doesn't accept 3 parameters (at least not those 3 parameters). I'm not sure what you are trying to do with your css clearing method
, but anything you wan't to happen after the animation is complete should be in the complete
method that you add right next to the step
method.
Second: $.proxy()
needs to have the context in which you want it to run as the second parameter, not some other"complete"-function.
So here is a slightly modified example which works. You can try it yourself in this fiddle.
var vtop = 100;
$('div')
.stop(true, true)
.animate(
{
top: vtop,
width: 0,
opacity : 0
},
{
duration: 2000,
step: function() {
console.log('I am called');
},
complete: function () {
alert('complete');// some further actions after animation completes
}
}
);
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