I am trying to render a JFrame to an image without ever displaying the JFrame itself (similar to what this question is asking). I have tried using this piece of code:
private static BufferedImage getScreenShot(Component component)
{
BufferedImage image = new BufferedImage(component.getWidth(), component.getHeight(), BufferedImage.TYPE_INT_RGB);
// call the Component's paint method, using
// the Graphics object of the image.
component.paint(image.getGraphics());
return image;
}
However, this only works when the JFrame
's setVisible(true)
is set. This will cause the image to be displayed on the screen which is not something I want. I have also tried to create something like so:
public class MyFrame extends JFrame
{
private BufferedImage bi;
public MyFrame(String name, BufferedImage bi)
{
this.bi = bi;
super(name);
}
@Override
public void paint(Graphics g)
{
g.drawImage(this.bufferedImage, 0, 0, null);
}
}
This however displays black images (like the code above). I am pretty sure that what I am after is possible, the problem is that I can't really find how. My experience with custom Swing components is pretty limited, so any information will be appreciated.
Thanks.
Here is a snippet that should do the trick:
Component c; // the component you would like to print to a BufferedImage
JFrame frame = new JFrame();
frame.setBackground(Color.WHITE);
frame.setUndecorated(true);
frame.getContentPane().add(c);
frame.pack();
BufferedImage bi = new BufferedImage(c.getWidth(), c.getHeight(), BufferedImage.TYPE_INT_ARGB);
Graphics2D graphics = bi.createGraphics();
c.print(graphics);
graphics.dispose();
frame.dispose();
This method might do the trick:
public BufferedImage getImage(Component c) {
BufferedImage bi = null;
try {
bi = new BufferedImage(c.getWidth(),c.getHeight(), BufferedImage.TYPE_INT_RGB);
Graphics2D g2d =bi.createGraphics();
c.print(g2d);
g2d.dispose();
} catch (Exception e) {
e.printStackTrace();
return null;
}
return bi;
}
you'd then do something like:
JFrame frame=...;
...
BufferedImage bImg=new ClassName().getImage(frame);
//bImg is now a screen shot of your frame
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