I'm trying to understand why in the following code I need Dragger.prototype.wrap and why I can't just use the event handling methods directly:
function Dragger(id) {
this.isMouseDown = false;
this.element = document.getElementById(id);
this.element.onmousedown = this.wrap(this, "mouseDown");
}
Dragger.prototype.wrap = function(obj, method) {
return function(event) {
obj[method](event);
}
}
Dragger.prototype.mouseDown = function(event) {
this.oldMoveHandler = document.body.onmousemove;
document.onmousemove = this.wrap(this, "mouseMove");
this.oldUpHandler = document.body.onmousemove;
document.onmouseup = this.wrap(this, "mouseUp");
this.oldX = event.clientX;
this.oldY = event.clientY;
this.isMouseDown = true;
}
Dragger.prototype.mouseMove = function(event) {
if (!this.isMouseDown) {
return;
}
this.element.style.left = (this.element.offsetLeft
+ (event.clientX - this.oldX)) + "px";
this.element.style.top = (this.element.offsetTop
+ (event.clientY - this.oldY)) + "px";
this.oldX = event.clientX;
this.oldY = event.clientY;
}
Dragger.prototype.mouseUp = function(event) {
this.isMouseDown = false;
document.onmousemove = this.oldMoveHandler;
document.onmouseup = this.oldUpHandler;
}
I'm told it's because this
changes without it, but I don't understand why this
changes, why the wrap function prevents it from changing, and what this
would change to without the wrap function.
You need to wrap them because when a function is used as an event handler, the this
keyword refers to the DOM element that triggered the event, and if you don't wrap it, you don't have access to the instance members of your Dragger
object, like this.isMouseDown
.
For example:
Let's say you have a button:
<input type="button" id="buttonId" value="Click me" />
And you have the following object:
var obj = {
value: 'I am an object member',
method: function () {
alert(this.value);
}
}
If you call:
obj.method();
You will see an alert with the text contained in the value
member of the obj
object ('I am an object member').
If you use the obj.method
function as an event handler:
document.getElementById('buttonId').onclick = obj.method;
When the user clicks the button, it will alert 'Click me'.
Why?
Because when the click event is fired, obj.method
will be executed with the this
keyword pointing to the DOM element, and it will alert 'Click me' because the button contains a value
member.
You can check the above snippets running here.
For context enforcement, I always keep close a bind function:
// The .bind method from Prototype.js
if (!Function.prototype.bind) {
Function.prototype.bind = function(){
var fn = this, args = Array.prototype.slice.call(arguments),
object = args.shift();
return function(){
return fn.apply(object,
args.concat(Array.prototype.slice.call(arguments)));
};
};
}
It allows you to wrap any function, enforcing the context. As the first argument, it receives the object that will be used as this
, and the rest of optional arguments, are the ones the wrapped functionenter code here will be called with.
In the button example we could use it as :
document.getElementById('buttonId').onclick = obj.method.bind(obj);
It's really helpful in a lot of situations and it will be introduced as part of ECMAScript 5.
CMS gave a good answer about the value of this
in different contexts. But as a side note, here's a handy function that you can use to generalize the effect of Dragger.wrap
(which is similar to dojo.hitch
) if you're not using a library or using a library that doesn't have such a tool:
var lockContext = function(context, callback) {
return function() {
callback.apply(context, arguments);
}
};
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