How do you stop a timer when clearInterval() does not stop it?
The purpose of this code is to animate a number from 0 upwards until it reaches the end (eg animate from 0... 75%). But the timer does not stop when I call clearInterval():
http://jsfiddle.net/pwYEe/2/
<div id="foo"></div>
<div id="bar"></div>
animate("99%", $("#foo")); // doesnt stop
animate("75%", $("#bar")); // doesnt stop
function loop(clr, clr2, ele, rand, last, delay) {
clearInterval(clr);
clearInterval(clr2);
inloop(clr, clr2, ele, rand, last, delay);
if (rand >= last) {
clearInterval(clr);
clearInterval(clr2);
}
else {
clr2 = setTimeout(function () {
loop(clr, clr2, ele, rand, last, delay);
}, 2500);
}
}
function inloop(clr, clr2, ele, rand, last, delay) {
ele.html((rand += 1) + "%");
if (rand >= last) {
clearInterval(clr);
clearInterval(clr2);
}
else {
clr = setTimeout(function () {
inloop(clr, clr2, ele, rand, last, delay);
}, delay);
}
}
function animate(end, display) {
var clr = null;
var clr2 = null;
var ele = null;
var rand = 0; // initial number
var last = 99; // last number
var delay = 5; // inner loop delay
ele = display;
ele.html("0%");
var idx = end.indexOf("%");
if (idx >=0) {
end = end.substring(0,idx);
}
last = parseInt(end);
loop(clr, clr2, ele, rand, last, delay);
}
It's worth noting that the pool of IDs used by setInterval() and setTimeout() are shared, which means you can technically use clearInterval() and clearTimeout() interchangeably.
To cancel a setTimeout() method from running, you need to use the clearTimeout() method, passing the ID value returned when you call the setTimeout() method.
Answer: Use the clearInterval() Method The setInterval() method returns an interval ID which uniquely identifies the interval. You can pass this interval ID to the global clearInterval() method to cancel or stop setInterval() call.
The clearTimeout() method clears the time out that has been previously set by the setTimeout() function. The clearInterval() method clears the interval which has been previously set by the setInterval() function.
You use clearTimeout()
with setTimeout()
.
You don't use clearInterval()
with setTimeout()
. clearInterval()
goes with setInterval()
.
You also have a structural problem in your code. You are passing around clr and clr2 as arguments and expecting the original values of those to be modified and they are not.
You can fix that by putting them both in an object and passing the object like this:
animate("99%", $("#foo"));
//animate("75%", $("#bar"));
function loop(timers, ele, rand, last, delay) {
clearTimeout(timers.clr);
clearTimeout(timers.clr2);
inloop(timers, ele, rand, last, delay);
if (rand >= last) {
clearTimeout(timers.clr);
clearTimeout(timers.clr2);
}
else {
timers.clr2 = setTimeout(function () {
loop(timers, ele, rand, last, delay);
}, 2500);
}
}
function inloop(timers, ele, rand, last, delay) {
ele.html((rand += 1) + "%");
if (rand >= last) {
clearTimeout(timers.clr);
clearTimeout(timers.clr2);
}
else {
timers.clr = setTimeout(function () {
inloop(timers, ele, rand, last, delay);
}, delay);
}
}
function animate(end, display) {
var timers = {clr: null, clr2: null};
var ele = null;
var rand = 0; // initial number
var last = 99; // last number
var delay = 5; // inner loop delay
ele = display;
ele.html("0%");
var idx = end.indexOf("%");
if (idx >=0) {
end = end.substring(0,idx);
}
last = parseInt(end);
loop(timers, ele, rand, last, delay);
}
Working jsFiddle: http://jsfiddle.net/jfriend00/PEqeY/
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