On a project I'm currently working on in JavaScript, I'm using decimal formats so it's easier to calculate with rather than using an hour/minute format in strings (calendar related project). To display the time on the user's screen though, the timecode has to be shown as hh:mm.
I thought it would be great to use a String prototype function for this as it would allow me to use code like:
var time = 8.75;
document.write("Meeting at "+time.toTime()); // writes: Meeting at 8:45
So far, I've got that almost working, using:
String.prototype.toTime = function(){
var hrs = this.toString().slice(0,this.indexOf("."));
var min = Math.round(this.toString().slice(this.indexOf("."))/100*60);
min = min<10 ? "0"+min : min.toString();
return hrs+":"+min;
}
The problem, though, is that this will only work if the variable time
is a string. Otherwise it will give an undefined error.
Would there be any way of applying the prototype to a different object in JavaScript, so that I don't have to use time.toString().toTime()
?
Thanks!
Firstly, you can add to the Number
prototype. Many people will warn against modifying prototypes, which in many cases is justified. If there is a chance 3rd party scripts will be running alongside yours, it is a danger to modify prototypes.
Secondly, I simplified your code a little, using modulus, and floor to calculate the hrs and mins...
Number.prototype.toTime = function(){
var hrs = Math.floor(this)
var min = Math.round(this%1*60)
min = min<10 ? "0"+min : min.toString();
return hrs+":"+min;
}
var time = 8.25;
console.log("Meeting at "+time.toTime());
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