I'been doing some inheritance in js in order to understand it better, and I found something that confuses me.
I know that when you call an 'constructor function' with the new keyword, you get a new object with a reference to that function's prototype.
I also know that in order to make prototypal inheritance you must replace the prototype of the constructor function with an instance of the object you want to be the 'superclass'.
So I did this silly example to try these concepts:
function Animal(){}
function Dog(){}
Animal.prototype.run = function(){alert("running...")};
Dog.prototype = new Animal();
Dog.prototype.bark = function(){alert("arf!")};
var fido = new Dog();
fido.bark() //ok
fido.run() //ok
console.log(Dog.prototype) // its an 'Object'
console.log(fido.prototype) // UNDEFINED
console.log(fido.constructor.prototype == Dog.prototype) //this is true
function KillerDog(){};
KillerDog.prototype.deathBite = function(){alert("AAARFFF! *bite*")}
fido.prototype = new KillerDog();
console.log(fido.prototype) // no longer UNDEFINED
fido.deathBite(); // but this doesn't work!
(This was done in Firebug's console)
1) Why if all new objects contain a reference to the creator function's prototype, fido.prototype is undefined?
2) Is the inheritance chain [obj] -> [constructor] -> [prototype] instead of [obj] -> [prototype] ?
3) is the 'prototype' property of our object (fido) ever checked? if so... why is 'deathBite' undefined (in the last part)?
When we read a property from object , and it's missing, JavaScript automatically takes it from the prototype. In programming, this is called “prototypal inheritance”.
Prototypical inheritance allows us to reuse the properties or methods from one JavaScript object to another through a reference pointer function.
One of the most important advantages of prototypal inheritance is that you can add new properties to prototypes after they are created. This allows you to add new methods to a prototype which will be automatically made available to all the objects which delegate to that prototype.
By now you must have realized the difference between classical inheritance and prototypal inheritance. Classical inheritance is limited to classes inheriting from other classes. However prototypal inheritance includes not only prototypes inheriting from other prototypes but also objects inheriting from prototypes.
1) Why if all new objects contain a reference to the creator function's prototype, fido.prototype is undefined?
All new objects do hold a reference to the prototype that was present on their constructor at the time of construction. However the property name used to store this reference is not prototype
as it is on the constructor function itself. Some Javascript implementations do allow access to this 'hidden' property via some property name like __proto__
where others do not (for example Microsofts).
2) Is the inheritance chain [obj] -> [constructor] -> [prototype] instead of [obj] -> [prototype] ?
No. Take a look at this:-
function Base() {}
Base.prototype.doThis = function() { alert("First"); }
function Base2() {}
Base2.prototype.doThis = function() { alert("Second"); }
function Derived() {}
Derived.prototype = new Base()
var x = new Derived()
Derived.prototype = new Base2()
x.doThis();
This alerts "First" not Second. If the inheritance chain went via the constructor we would see "Second". When an object is constructed the current reference held in the Functions prototype property is transfered to the object hidden reference to its prototype.
3) is the 'prototype' property of our object (fido) ever checked? if so... why is 'deathBite' undefined (in the last part)?
Assigning to an object (other than a Function) a property called prototype
has no special meaning, as stated earlier an object does not maintain a reference to its prototype via such a property name.
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