So, instead of a prompt, I could use an <input type="text">
and a button
to do stuff with the values of the input on button click, for example:
var x = [];
$('button').on('click', function(){
x.push($(input[type="text"]).val());
});
However, in a loop for example:
var y=0;
var z=[];
do {
z.push(prompt('input value'));
y++;
}
while (y<5);
The loop would prompt for a value, user inputs value, prompt assigns value to array, then the loop would prompt again until y reaches 5.
Instead of a prompt, I'd like to do this with my text field input and button. How can I get the loop to pause, wait for user to input text, and submit by clicking button, every time it reaches that part of the loop?
Edit: The pushing of 5 values into the array was just an example. Let's say I wanted to create a game where the loop would move up with an "up" and down with a "down" input. I want to be able to request user input during the loop, similar to how the prompt would do it, but without using prompts.
You don't. You completely change your logic, losing the loop entirely:
var z = [];
$('button').on('click', function() {
z.push($(input[type="text"]).val());
if (z.length === 5) {
// Do what you would have done after the end of the loop here
}
});
You've edited the question and commented below that what you do next might vary depending on the input. That's not a problem, you just apply the event-response model to your new requirement. For instance, you said
...Let's say I wanted to create a game where the loop would move up with an "up" and down with a "down" input.
Then:
$('button').on('click', function() {
switch ($(input[type="text"]).val().toLowerCase()) {
case "up":
// Do the "up" thing
break;
case "down":
// Do the "down" thing
break;
}
});
There are several different ways you might handle dispatching, not necessarily a switch
. For instance:
var actions = {
up: function() {
// Do the "up" thing
},
down: function() {
// Do the "down" thing
}
};
$('button').on('click', function() {
var action = actions[$(input[type="text"]).val().toLowerCase();
if (action) {
action();
}
});
And so on. The key is that instead of working iteratively (I do this, I get that input, I do the next thing, I get more input), you're working reactively: I get input, I do something. That might require some kind of state management (remembering where you are) beyond what's shown above (the first example has state management: We check the length of z
to see how many inputs we've collected).
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