I have a problem with playing audio from a dynamically created javascript audio object one after another. The Audio comes from Google over an array of strings.
for (i = 0; i < Txt_array.length; i++) {
audio.src ='http://translate.google.com/translate_tts?&tl=en&q='+Txt_array[i];
audio.play();};
I would like to do this by an event listener, or is there any other way? It is not just about Google, so I would like to ask you for a general solution, not a ready made google speech script.
Could you help me? How can I play the audio one after another?
Update:
audio.src='http://translate.google.com/translate_tts?&tl=en&q=' + Txt_array[0];
audio.play();
audio.addEventListener('ended', function(){
for (i = 1; i < Txt_array.length; i++) {
audio.src ='http://translate.google.com/translate_tts?&tl=en&q='+Txt_array[i];
audio.play();};
}, false);
I added the Eventlistener, I guess it should work like this, but I still hae a problem that the Eentlistener does not fire if this is the first file played, right?
I would be happy for further support.
Thank you in advance.
on('click', PLAYER. next); And it will do the trick.
addEventListener("DOMContentLoaded", function() { onlyPlayOneIn(document. body); });
play() to Play Audio Files in JavaScript. We can load an audio file in JavaScript simply by creating an audio object instance, i.e. using new Audio() . After an audio file is loaded, we can play it using the . play() function.
Use the autoplay attribute on your audio element. Also, try to prefer using the Audio() constructor when generating an Audio element in JavaScript. Lastly, don't call audio. load() here, setting the src value in this case triggers that automatically.
There is an ended event, you can change the src
property in a listener for it.
var strings = "Hello how are you".split(" ");
var index = 1;
audio.src='http://translate.google.com/translate_tts?&tl=en&q=' + strings[0];
audio.play();
audio.onended = function() {
if(index < strings.length){
audio.src='http://translate.google.com/translate_tts?&tl=en&q=' + strings[index];
audio.play();
index++;
}
};
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