I know questions like this have been asked several time, but I have yet to find just what I'm looking for. I am reading an image into a canvas object (in javascript) and trying to manipulate some specific pixels. For example, I am looking for the color RGB: 224 64 102, and trying to change this to a different color.
I can apply greyscale to the image, so I know the manipulation works, but the code is not finding any pixels with this color (that Adobe Illustrator said was the RGB color). I'm hoping I'm just missing a small detail. The code is below, hopefully someone will see it.
Thanks!
var canvas = document.getElementById("testcanvas");
var canvasContext = canvas.getContext('2d');
imgObj = new Image();
imgObj.src = "ss.jpg";
//imgObj.width = 200;
//imgObj.height = 200;
var imgW = imgObj.width;
var imgH = imgObj.height;
canvas.width = imgW;
canvas.height = imgH;
canvasContext.drawImage(imgObj, 0, 0);
var imgPixels = canvasContext.getImageData(0, 0, imgW, imgH);
//hash_table = {};
for (var x = 0; x < imgPixels.width; x++) {
for (var y = 0; y < imgPixels.height; y++)
{
var i = (y * imgPixels.width + x) * 4;
//Want to go from:
//E04066
//224 64 102 -> to
//134 135 185
if(imgPixels.data[i] == 224 && imgPixels.data[i+1] == 64 && imgPixels.data[i+2] == 102) {
imgPixels.data[i] = 134;
imgPixels.data[i+1] = 135;
imgPixels.data[i+2] = 185;
}
//To greyscale:
/*
var avg = (imgPixels.data[i] + imgPixels.data[i + 1] + imgPixels.data[i + 2]) / 3;
imgPixels.data[i] = avg;
imgPixels.data[i + 1] = avg;
imgPixels.data[i + 2] = avg;
imgPixels.data[i + 3] = 255;
*/
}
}
canvasContext.putImageData(imgPixels, 0, 0, 0, 0, imgPixels.width, imgPixels.height);
//color_count = 0;
//for(key in hash_table) {
// color_count++;
//}
//console.log(color_count);
//console.log(hash_table);
return canvas.toDataURL();
});
});
</script>
</head>
<body>
<canvas id="testcanvas"></canvas>
<img src="ss.jpg" id="testimage"/>
You are probably unable to get image data from canvas because the canvas has been tainted by cross-origin data.
If that file, ss.jpg is local then it won't work. I imagine that's the case.
Search for canvas cross-origin on SO or Google for more information on that. There's a lot out there. Here's a bit of an explanation:
http://simonsarris.com/blog/480-understanding-the-html5-canvas-image-security-rules
Here's a site about enabling it on your server:
http://enable-cors.org/
Otherwise, your code works. Here is the same code converting a tiny red dot into a tiny green dot:
http://jsfiddle.net/RBaxt/
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