I built a C interpreter in C# a while ago and have now begun converting it to Javascript. Everything was going fine until I realized js has no sleep function. My interpreter uses a recursive parser and it pauses for user input while it is nested several functions deep (in C# I used waithandle in a second thread). I have looked at setInterval and setTimeout but they are asynchronous /non-blocking; of course a busywait is out of the question and I looked at a timed_queue implementation I found on SO but no luck. I have tried the parser both in the main window and in a webworker. I am using jQuery. I have limited experience with js and am looking for ideas to pursue. I know little about continuation passing style, or yield and am wondering if they might hold the key. Here is a bit cut from the code to show some of the controlscript. Any ideas please...
var STATE = {
START: "START",
RUN: "RUN", //take continuous steps at waitTime delay
STEP: "STEP", //take 1 step
PAUSE: "PAUSE",//wait for next step command
STOP: "STOP",
ERROR: "ERROR"
}
var state = state.STOP;
function parsing_process() //long process we may want to pause or wait in
{
while(token !== end_of_file)//
{
//do lots of stuff - much of it recursive
//the call to getNextToken will be encountered a lot in the recursion
getNextToken();
if (state === STATE.STOP)
break;
}
}
function getNextToken()
{
//retrieve next token from lexer array
if (token === end_of_line)
{
//tell the gui to highlight the current line
if (state === STATE.STOP)
return;
if (state === STATE.STEP)//wait for next step
{
//mimick wait for user input by using annoying alert
alert("click me to continue")
}
if (state === STATE.RUN) {
//a delay here - set by a slider in the window
//a busy wait haults processing of the window
}
}
}
I have gotten this to work in Firefox using task.js
<html>
<head>
<title>task.js examples: sleep</title>
<script type="application/javascript" src="task.js"></script>
</head>
<body>
Only works in FIREFOX
<button onclick="step()">Step</button>
<button onclick="run()">Run</button>
<button onclick="stop()">Stop</button>
<pre style="border: solid 1px black; width: 300px; height: 200px;" id="out">
</pre>
<script type="application/javascript;version=1.8">
function start() {
process();
}
function step() {
if (state === STATE.STOP)
start();
state = STATE.STEP;
}
function run() {
if (state === STATE.STOP)
start();
state = STATE.RUN;
}
function stop() {
state = STATE.STOP;
}
var STATE = {
START: "START",
RUN: "RUN", //take continuous steps at sleepTime delay
STEP: "STEP", //take 1 step
PAUSE: "PAUSE",//wait for next step command
STOP: "STOP",
ERROR: "ERROR"
}
var state = STATE.STOP;
var sleepTime = 500;
function process() {
var { spawn, choose, sleep } = task;
var out = document.getElementById("out");
var i=0;
out.innerHTML = "i="+i;
var sp = spawn(function() {
while(state !== STATE.STOP)
{
i++;
out.innerHTML = "i="+i;
if (state === STATE.RUN)
{
yield sleep(sleepTime);
}
if (state === STATE.STEP)
state = STATE.PAUSE;
while (state===STATE.PAUSE)
{
yield;
}
}
});
}
</script>
</body>
</html>
I would appreciate it if someone who knew something about promises could give me some more clues. My application is not a consumer one but it would be nice if it ran in more than Firefox
If you're running your script in a browser and need to wait for user's input (click event, field-change event, etc) - then you can't use "while" and "pause" it to wait for browser's event. Event handler will be invoked asynchronously, and by that time "while" loop may even finish reading a list of tokens. Probably you should try read token by token and basing on its value - call the next action.
Try this example: http://jsbin.com/puniquduqa/1/edit?js,console,output
As the author of JSCPP, I faced the exactly same issue when I was implementing a debugger which pauses and continues the program interpreting on the fly. In the end I decide to use generator functions from es6 but I would like to share my thought process here.
The common way is to first compile target code into a low-level recursive-free byte-code. You label each statement and then handle all the control flow with unconditional jump
and conditional jump
. Then you run a byte-code interpreter on top of that. This is a good option if you don't mind all these compiling work to be done.
The other way is a "call stack save/call stack load" work flow. When you need to pause interpreting, you recursively push all arguments and all local variables to a customized stack all the way back to bottom. When you need to continue execution, you recursively load all these arguments and local variables. Your code will be transformed from
AddExpression.prototype.visit = function(param) {
var leftVal = visit(this.left, param);
var rightVal = visit(this.right, param);
return leftVal + rightVal;
}
to
AddExpression.prototype.visit = function(param) {
if (needToStop) {
stack.push({
method: AddExpression.prototype.visit,
_this: this,
params: [param],
locals: {},
step: 0
});
return;
}
if (recoverFromStop && stack.top().step === 0) {
var thisCall = stack.pop();
if (stack.length > 0) {
var nextCall = stack.top();
nextCall.method.apply(nextCall._this, params);
}
}
var leftvalue = visit(this.left, param);
if (needToStop) {
stack.push({
method: AddExpression.prototype.visit,
_this: this,
params: [],
locals: {
leftvalue: leftvalue
},
step: 1
});
return;
}
if (recoverFromStop && stack.top().step === 1) {
var thisCall = stack.pop();
leftvalue = thisCall.locals.leftvalue;
if (stack.length > 0) {
var nextCall = stack.top();
nextCall.method.apply(nextCall._this, params);
}
}
var rightvalue = visit(this.right, param);
if (needToStop) {
stack.push({
method: AddExpression.prototype.visit,
_this: this,
params: [],
locals: {
leftvalue: leftvalue,
rightvalue: rightvalue
},
step: 2
});
return;
}
if (recoverFromStop && stack.top().step === 2) {
var thisCall = stack.pop();
leftvalue = thisCall.locals.leftvalue;
rightvalue = thisCall.locals.rightvalue;
if (stack.length > 0) {
var nextCall = stack.top();
nextCall.method.apply(nextCall._this, params);
}
}
return leftvalue + rightvalue;
};
This method does not alter the main logic of your interpreter but you can see for yourself how crazy the code is for a simple A+B syntax.
Finally I decide to use generators. Generators are not meant for interactively altering program execution, but rather for lazy-evaluation purpose. But with some simple hacking, we can use lazy-evaluate our statements upon receiving "continue" command.
function interpret(mainNode, param) {
var step;
var gen = visit(mainNode);
do {
step = gen.next();
} while(!step.done);
return step.value;
}
function visit*(node, param) {
return (yield* node.visit(param));
}
AddExpression.prototype.visit = function*(param) {
var leftvalue = yield* visit(this.left, param);
var rightvalue = yield* visit(this.right, param);
return leftvalue + rightvalue;
}
Here, function*
indicates we want the AddExpression.visit
function to be generator function. yield*
followed by visit
call means visit
function itself is a recursive generator function.
This solution seems perfect at first glance but it is suffering from a huge performance decrease by using generators (http://jsperf.com/generator-performance) and that it is from es6 and not many browsers support it.
To conclude, you have three different ways of achieving interruptible execution:
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