i´m playing arround with three.js
i want to render objects on specific geocoordinates on a bigger sphere, i´m pretty near to the solution, but i dont get the correct xyz position from lat lon
i have set up a test case on jsfiddle, there are two coordinates
latlons = [[40.7142700,-74.0059700], [52.5243700,13.4105300]];
its New York and Berlin
and this is my function to calc xyz from lat lon and radius
function calcPosFromLatLonRad(lat,lon,radius){
// Attempt1
var cosLat = Math.cos(lat * Math.PI / 180.0);
var sinLat = Math.sin(lat * Math.PI / 180.0);
var cosLon = Math.cos(lon * Math.PI / 180.0);
var sinLon = Math.sin(lon * Math.PI / 180.0);
var rad = radius;
y = rad * cosLat * sinLon;
x = rad * cosLat * cosLon;
z = rad * sinLat;
// Attempt2
// x = radius * Math.sin(lat) * Math.cos(lon)
// y = radius * Math.sin(lat) * Math.sin(lon)
// z = radius * Math.cos(lat)
// Attempt3
// latitude = lat * Math.PI/180
// longitude = lon * Math.PI/180
// x = -radius * Math.cos(latitude) * Math.cos(longitude)
// y = radius * Math.sin(latitude)
// z = radius * Math.cos(latitude) * Math.sin(longitude)
// Attempt4
// var phi = (90-lat)*(Math.PI/180);
// var theta = (lng+180)*(Math.PI/180);
// x = ((rad) * Math.sin(phi)*Math.cos(theta));
// z = ((rad) * Math.sin(phi)*Math.sin(theta));
// y = ((rad) * Math.cos(phi));
console.log([x,y,z]);
return [x,y,z];
}
but all attempts return different xy, and they are all not correct ( z is always correct).
could someone pleas guide me to the right way ? i have no idea what could be wrong
heres the fiddle to play with
UPDATE: working jsfiddle
unfortunatly i can´t further explain, but after playing around this one works like a charme :)
function calcPosFromLatLonRad(lat,lon,radius){
var phi = (90-lat)*(Math.PI/180);
var theta = (lon+180)*(Math.PI/180);
x = -(radius * Math.sin(phi)*Math.cos(theta));
z = (radius * Math.sin(phi)*Math.sin(theta));
y = (radius * Math.cos(phi));
return [x,y,z];
}
yeah thats pretty cool isnt it ? And i´m still interested into some shorter equation
working fiddle
This function works for me:
function calcPosFromLatLonRad(radius, lat, lon) {
var spherical = new THREE.Spherical(
radius,
THREE.Math.degToRad(90 - lon),
THREE.Math.degToRad(lat)
);
var vector = new THREE.Vector3();
vector.setFromSpherical(spherical);
console.log(vector.x, vector.y, vector.z);
return vector;
}
calcPosFromLatLonRad(0.5, -74.00597, 40.71427);
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