Okay it would seem like it should be simple. I need to take an already existing div and move it according to mouse position within the window. I have searched everywhere and it has led me to over-complicated ways of doing the same thing and involves the use of j-query. I need to strictly use javascript for what I am trying to do.
Method :
var mousePosition; var div; (function createDiv(){ div = document.createElement("div"); div.style.position = "absolute"; div.style.left = "0px"; div.style.top = "0px"; div.style.width = "100px"; div.style.height = "100px"; div.style.background = "red"; div.style.color = "blue"; div.addEventListener('mousedown', handleKeyPressed, true); document.body.appendChild(div); })(); function handleKeyPressed(event) { event.preventDefault(); mousePosition = { x : event.clientX, y : event.clientY }; div.style.left = mousePosition.x; div.style.top = mousePosition.y; //alert("whoa!"); }
Introduction to JavaScript Drag and Drop API To drag an image, you simply hold the mouse button down and then move it. To drag the text, you need to highlight some text and drag it in the same way as you would drag an image.
I think you're looking for something more like this
var mousePosition; var offset = [0,0]; var div; var isDown = false; div = document.createElement("div"); div.style.position = "absolute"; div.style.left = "0px"; div.style.top = "0px"; div.style.width = "100px"; div.style.height = "100px"; div.style.background = "red"; div.style.color = "blue"; document.body.appendChild(div); div.addEventListener('mousedown', function(e) { isDown = true; offset = [ div.offsetLeft - e.clientX, div.offsetTop - e.clientY ]; }, true); document.addEventListener('mouseup', function() { isDown = false; }, true); document.addEventListener('mousemove', function(event) { event.preventDefault(); if (isDown) { mousePosition = { x : event.clientX, y : event.clientY }; div.style.left = (mousePosition.x + offset[0]) + 'px'; div.style.top = (mousePosition.y + offset[1]) + 'px'; } }, true);
FIDDLE
All other answers (including the accepted one) do not work with touch inputs. Touch inputs have events different than that of mouse inputs. See Using Touch Events on MDN.
The following code snippet works even with touch inputs. I have highlighted all lines of code that need to be added to support touch devices.
The basic idea here is that every element containing draggable
in the class list should be draggable. This concept is easier to follow when you have a big number of elements that need to be dragged.
See this Glitch page and following for a demo.
const d = document.getElementsByClassName("draggable"); for (let i = 0; i < d.length; i++) { d[i].style.position = "relative"; } function filter(e) { let target = e.target; if (!target.classList.contains("draggable")) { return; } target.moving = true; //NOTICE THIS 👇 Check if Mouse events exist on users' device if (e.clientX) { target.oldX = e.clientX; // If they exist then use Mouse input target.oldY = e.clientY; } else { target.oldX = e.touches[0].clientX; // Otherwise use touch input target.oldY = e.touches[0].clientY; } //NOTICE THIS 👆 Since there can be multiple touches, you need to mention which touch to look for, we are using the first touch only in this case target.oldLeft = window.getComputedStyle(target).getPropertyValue('left').split('px')[0] * 1; target.oldTop = window.getComputedStyle(target).getPropertyValue('top').split('px')[0] * 1; document.onmousemove = dr; //NOTICE THIS 👇 document.ontouchmove = dr; //NOTICE THIS 👆 function dr(event) { event.preventDefault(); if (!target.moving) { return; } //NOTICE THIS 👇 if (event.clientX) { target.distX = event.clientX - target.oldX; target.distY = event.clientY - target.oldY; } else { target.distX = event.touches[0].clientX - target.oldX; target.distY = event.touches[0].clientY - target.oldY; } //NOTICE THIS 👆 target.style.left = target.oldLeft + target.distX + "px"; target.style.top = target.oldTop + target.distY + "px"; } function endDrag() { target.moving = false; } target.onmouseup = endDrag; //NOTICE THIS 👇 target.ontouchend = endDrag; //NOTICE THIS 👆 } document.onmousedown = filter; //NOTICE THIS 👇 document.ontouchstart = filter; //NOTICE THIS 👆
.draggable { width: 100px; height: 100px; background: red; }
<div class="draggable"></div>
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