I'm trying to load dynamically script with this code:
var headID = document.getElementsByTagName("head")[0];
var script = document.createElement('script');
script.type='text/javascript';
script.src="js/ordini/ImmOrd.js";
script.setAttribute("onload", "crtGridRicProd();");
headID.appendChild(script);
I need to launch crtGridRicPrdo() function when the page starts, and in FireFox all works fine but in Internet Explorer I have a problems!
Internet explorer does not support "onload" on script tags, instead it offers the "onreadystatechange" (similarly to an xhr object). You can check its state in this way:
script.onreadystatechange = function () {
if (this.readyState == 'complete' || this.readyState == 'loaded') {
crtGridRicProd();
}
};
otherwise you can call crtGridRicProd() at the end of your js file
EDIT
example:
test.js:
function test() {
alert("hello world");
};
index.html:
<!DOCTYPE html>
<html>
<head>
<title>test</title>
</head>
<body>
<script>
var head = document.getElementsByTagName("head")[0] || document.body;
var script = document.createElement("script");
script.src = "test.js";
script.onreadystatechange = function () {
if (this.readyState == 'complete' || this.readyState == 'loaded') {
test();
}
};
script.onload = function() {
test();
};
head.appendChild(script);
</script>
</body>
you will see the alert in both browser!
I use the following to load scripts one after another (async=false
):
var loadScript = function(scriptUrl, afterCallback) {
var firstScriptElement = document.getElementsByTagName('script')[0];
var scriptElement = document.createElement('script');
scriptElement.type = 'text/javascript';
scriptElement.async = false;
scriptElement.src = scriptUrl;
var ieLoadBugFix = function (scriptElement, callback) {
if ( scriptElement.readyState == 'loaded' || scriptElement.readyState == 'complete' ) {
callback();
} else {
setTimeout(function() { ieLoadBugFix(scriptElement, callback); }, 100);
}
}
if ( typeof afterCallback === "function" ) {
if ( typeof scriptElement.addEventListener !== "undefined" ) {
scriptElement.addEventListener("load", afterCallback, false)
} else {
scriptElement.onreadystatechange = function(){
scriptElement.onreadystatechange = null;
ieLoadBugFix(scriptElement, afterCallback);
}
}
}
firstScriptElement.parentNode.insertBefore(scriptElement, firstScriptElement);
}
Use it like this:
loadScript('url/to/the/first/script.js', function() {
loadScript('url/to/the/second/script.js', function() {
// after both scripts are loaded
});
});
One bugfix which the script includes is the latency bug for IE.
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