I wish to create a constructor of constructors. Relating to this thread : JavaScript build a constructor of constructors, it seems the only solutions are :
Function.prototype.add = function(name, value) {
this.prototype[name] = value;
};
Function.prototype.remove = function(name) {
delete this.prototype[name];
};
But I don't want to modify the generic Function
prototype... and also :
var A = new ConstBuilder().add('test', function() {
console.log('test');
}).getConstructor();
But I don't want to have an object wrapper around the constructor itself.
The problem is that generally constructors creates new objects, inheriting methods from the constructor prototype. What I'm trying to do is to instanciates functions instead of objects, but the only way to modify a function prototype property is this to modify its __proto__
property :
var constructorPrototype = {
add : function(name, value) {
this.prototype[name] = value ;
}
} ;
var ConstBuilder = function() {
var constructor = function() {} ;
constructor.prototype = {} ;
// The only way (?), but quite deprecated...
constructor.__proto__ = constructorPrototype ;
return constructor ;
} ;
// Not working way...
//ConstBuilder.prototype = constructorPrototype ;
var A = new ConstBuilder() ;
A.add('test', function() {
console.log('test') ;
}) ;
var a = new A() ;
a.test() ; // "test"
constructorPrototype.remove : function() {
delete this.prototype[name] ;
} ;
A.remove('test') ;
a.test() ; // Error: test is not a function.
Note that A.prototype
is not A.__proto__
but A.prototype
is (new A).__proto__
.
And it works perfectly by modifying __proto__
, what a shame.
I read that Firefox has integrated a "Object.setPrototypeOf()" but it is only experimental.
Would it be another way to do what I wish to do ?
prototype is a property of a Function object. It is the prototype of objects constructed by that function. __proto__ is an internal property of an object, pointing to its prototype. Current standards provide an equivalent Object.
You should use prototypes if you wish to declare a "non-static" method of the object. var myObject = function () { }; myObject.
Prototype is fast and memory efficient. This involves the system processing time and the memory. But, when you attach the method to object's prototype , then only one version of the method exists. This doesn't need as much processing time and memory when compared to the above approach.
The prototype is an object that is associated with every functions and objects by default in JavaScript, where function's prototype property is accessible and modifiable and object's prototype property (aka attribute) is not visible. Every function includes prototype object by default.
Indeed. The only way to do what you wish to do is to mutate the __proto__
property of the function you are returning. However that is not a bad thing. In fact ES6 Harmony is going to standardize it as the Object.setPrototypeOf
function.
I would however advise you against mutating the [[Prototype]]
of an object because it makes your program very slow. There is a faster alternative available:
Traditionally the prototype is used to define functions that operate on a certain type of object. These functions, which specialize on a certain argument, are called methods.
For example, obj.func(a, b, c)
specializes on obj
and the instances of obj
. On the other hand func(obj, a, b, c)
doesn't specialize on any argument (i.e. obj
can be any value).
Following this example you could rewrite add
and remove
as follows:
function add(func, name, value) {
func.prototype[name] = value;
}
function remove(func, name) {
delete func.prototype[name];
}
Now you can use add
and remove
on any function you want. You don't have to worry about inheritance at all.
The only problem is namespace conflicts. Suppose you already have a function named add
: what do you do? The answer is pretty simple. You create a new namespace:
Function.add = function (func, name, value) {
func.prototype[name] = value;
};
Function.remove = function remove(func, name) {
delete func.prototype[name];
};
In fact this is exactly what native JavaScript APIs usually do. For example:
Object.create
Object.getPrototypeOf
Object.setPrototypeOf
So on and so forth.
The point is this: generalization is always better than specialization. We use prototypes to specialize. We use normal functions to generalize. There are a lot of advantages of generalization over specialization:
call
and apply
to "unspecialize" specialized functions.This is the reason I always prefer generalization over specialization. The only reason I ever use prototypes is to created union types. For example:
function Shape(constructor) {
this.constructor = constructor;
}
function Circle(x, y, r) {
this.x = x;
this.y = y;
this.r = r;
}
function Rectangle(x1, y1, x2, y2) {
this.x1 = x1;
this.y1 = y1;
this.x2 = x2;
this.y2 = y2;
}
Circle.prototype = new Shape(Circle);
Rectangle.prototype = new Shape(Rectangle);
Instead of adding methods to Circle.prototype
and Rectangle.prototype
I do the following instead:
Circle.area = function (circle) {
return Math.PI * circle.r * circle.r;
};
Rectangle.area = function (rectangle) {
return Math.abs((rectangle.x2 - rectangle.x1) * (rectangle.y2 - rectangle.y1));
};
Shape.prototype.area = function () {
return this.constructor.area(this);
};
Now you can use Circle.area(notCircleInstance)
instead of Circle.prototype.area.call(notCircleInstance)
. It's a win-win situation. Generalization is always better than specialization.
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