But I am synchronizing on the 'roster' object everywhere it gets new'ed. How come ?
The offending code:
public Roster getRoster() {
if (roster == null) {
return null;
}
if (!roster.rosterInitialized) {
try {
synchronized (roster) {
roster.reload();
long waitTime = SmackConfiguration.getPacketReplyTimeout();
long start = System.currentTimeMillis();
while (!roster.rosterInitialized) {
if (waitTime <= 0) {
break;
}
roster.wait(waitTime);
long now = System.currentTimeMillis();
waitTime -= now - start;
start = now;
}
}
}
catch (InterruptedException ie) {
// Ignore.
}
}
return roster;
}
With "gets new'ed" you mean you create a new roster object?
Are you sure you are synchronizing correctly? Synchronizsation happens on instances, not on variables. So if you do e.g.
synchronized(roster) {
roster = new Roster();
// do something
}
Then you only synchronized to the old, not the new roster
.
So the following code should produce the same error:
Roster roster = new Roster();
Roster othervariable = roster;
synchronized(othervariable) {
roster = new Roster(); // create a new roster
othervariable.wait(1000); // OK, since synchronized with this instance!
roster.wait(1000); // NOT OK, not synchronized with *new* roster!
}
Synchronizsation does not happen on the name of the variable, but on the contents. If you overwrite the contents, you do not re-synchronize to the new value!
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