I have an issue where an editable JavaFX 8 Spinner
causes an uncaught NullPointerException
if one clears the editor text and commits and then clicks either the increment or decrement button. This is j8u60 j8u77. With some luck the increment/decrement button will get stuck in depressed state and the NPE's keep flowing locking up the application.
The following code reproduces the issue for me:
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Spinner;
import javafx.scene.control.SpinnerValueFactory;
import javafx.scene.control.SpinnerValueFactory.IntegerSpinnerValueFactory;
import javafx.stage.Stage;
public class Test extends Application {
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage aPrimaryStage) throws Exception {
IntegerSpinnerValueFactory valueFactory = new IntegerSpinnerValueFactory(0, 10);
Spinner<Integer> spinner = new Spinner<>(valueFactory);
spinner.setEditable(true);
aPrimaryStage.setScene(new Scene(spinner));
aPrimaryStage.show();
}
}
Run it, clear the text, press enter (NullPointerException
), clicking either increment or decrement button will now also cause NPE.
Can any one confirm that this is a JavaFX bug and suggest a workaround?
Edit: The exception stack trace
Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
at javafx.scene.control.SpinnerValueFactory$IntegerSpinnerValueFactory.lambda$new$215(SpinnerValueFactory.java:475)
at com.sun.javafx.binding.ExpressionHelper$Generic.fireValueChangedEvent(ExpressionHelper.java:361)
at com.sun.javafx.binding.ExpressionHelper.fireValueChangedEvent(ExpressionHelper.java:81)
at javafx.beans.property.ObjectPropertyBase.fireValueChangedEvent(ObjectPropertyBase.java:105)
at javafx.beans.property.ObjectPropertyBase.markInvalid(ObjectPropertyBase.java:112)
at javafx.beans.property.ObjectPropertyBase.set(ObjectPropertyBase.java:146)
at javafx.scene.control.SpinnerValueFactory.setValue(SpinnerValueFactory.java:150)
at javafx.scene.control.Spinner.lambda$new$210(Spinner.java:139)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Node.fireEvent(Node.java:8411)
at com.sun.javafx.scene.control.behavior.TextFieldBehavior.fire(TextFieldBehavior.java:179)
at com.sun.javafx.scene.control.behavior.TextInputControlBehavior.callAction(TextInputControlBehavior.java:178)
at com.sun.javafx.scene.control.behavior.BehaviorBase.callActionForEvent(BehaviorBase.java:218)
at com.sun.javafx.scene.control.behavior.TextInputControlBehavior.callActionForEvent(TextInputControlBehavior.java:127)
at com.sun.javafx.scene.control.behavior.BehaviorBase.lambda$new$74(BehaviorBase.java:135)
at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Node.fireEvent(Node.java:8411)
at com.sun.javafx.scene.control.skin.SpinnerSkin.lambda$new$473(SpinnerSkin.java:151)
at com.sun.javafx.event.CompositeEventHandler$NormalEventFilterRecord.handleCapturingEvent(CompositeEventHandler.java:282)
at com.sun.javafx.event.CompositeEventHandler.dispatchCapturingEvent(CompositeEventHandler.java:98)
at com.sun.javafx.event.EventHandlerManager.dispatchCapturingEvent(EventHandlerManager.java:223)
at com.sun.javafx.event.EventHandlerManager.dispatchCapturingEvent(EventHandlerManager.java:180)
at com.sun.javafx.event.CompositeEventDispatcher.dispatchCapturingEvent(CompositeEventDispatcher.java:43)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:52)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Scene$KeyHandler.process(Scene.java:3964)
at javafx.scene.Scene$KeyHandler.access$1800(Scene.java:3910)
at javafx.scene.Scene.impl_processKeyEvent(Scene.java:2040)
at javafx.scene.Scene$ScenePeerListener.keyEvent(Scene.java:2501)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$KeyEventNotification.run(GlassViewEventHandler.java:197)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$KeyEventNotification.run(GlassViewEventHandler.java:147)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleKeyEvent$353(GlassViewEventHandler.java:228)
at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:389)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleKeyEvent(GlassViewEventHandler.java:227)
at com.sun.glass.ui.View.handleKeyEvent(View.java:546)
at com.sun.glass.ui.View.notifyKey(View.java:966)
at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.java:191)
at java.lang.Thread.run(Thread.java:745)
This is correct and expected behavior for an Integer based Spinner control.
You should either set its Editable property to false, if you do not wish users to edit the values set via the Factory.
Or you should be handling the event raised by the spinner's value property.
Here's a simple example of how to do so:
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Spinner;
import javafx.scene.control.SpinnerValueFactory;
import javafx.scene.control.SpinnerValueFactory.IntegerSpinnerValueFactory;
import javafx.stage.Stage;
import javafx.beans.value.ChangeListener;
import javafx.beans.value.ObservableValue;
public class Spin extends Application {
Spinner<Integer> spinner;
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage aPrimaryStage) throws Exception {
IntegerSpinnerValueFactory valueFactory = new IntegerSpinnerValueFactory(0, 10);
spinner = new Spinner<>(valueFactory);
spinner.setEditable(true);
spinner.valueProperty().addListener((observableValue, oldValue, newValue) -> handleSpin(observableValue, oldValue, newValue));
aPrimaryStage.setScene(new Scene(spinner));
aPrimaryStage.show();
}
private void handleSpin(ObservableValue<?> observableValue, Number oldValue, Number newValue) {
try {
if (newValue == null) {
spinner.getValueFactory().setValue((int)oldValue);
}
} catch (Exception e) {
System.out.println(e.getMessage());
}
}
}
This may also assist you, if you wish to use a converter class to help in handling the changes more comprehensively.
See also the official documentation on the setEditable method;
I had a rummage through the JDK source.
The NPE is thrown from if (newValue < getMin()) {
in the listener lambda here:
javafx.scene.control.SpinnerValueFactory.java
public IntegerSpinnerValueFactory(@NamedArg("min") int min,
@NamedArg("max") int max,
@NamedArg("initialValue") int initialValue,
@NamedArg("amountToStepBy") int amountToStepBy) {
setMin(min);
setMax(max);
setAmountToStepBy(amountToStepBy);
setConverter(new IntegerStringConverter());
valueProperty().addListener((o, oldValue, newValue) -> {
// when the value is set, we need to react to ensure it is a
// valid value (and if not, blow up appropriately)
if (newValue < getMin()) {
setValue(getMin());
} else if (newValue > getMax()) {
setValue(getMax());
}
});
setValue(initialValue >= min && initialValue <= max ? initialValue : min);
}
presumably newValue
is null
and the auto unboxing of null
throws NPE. As the input comes from the editor, I suspect the IntegerStringConverter
which is the default converter.
Looking at the implementation here:
javafx.util.converter.IntegerStringConverter
public class IntegerStringConverter extends StringConverter<Integer> {
/** {@inheritDoc} */
@Override public Integer fromString(String value) {
// If the specified value is null or zero-length, return null
if (value == null) {
return null;
}
value = value.trim();
if (value.length() < 1) {
return null;
}
return Integer.valueOf(value);
}
/** {@inheritDoc} */
@Override public String toString(Integer value) {
// If the specified value is null, return a zero-length String
if (value == null) {
return "";
}
return (Integer.toString(((Integer)value).intValue()));
}
}
We see that it will happily return null
for the empty string, which is kind of reasonable given that there exists no valid value for the input.
Tracing up the call stack I find where the value is coming from:
javafx.scene.control.Spinner
public Spinner() {
getStyleClass().add(DEFAULT_STYLE_CLASS);
setAccessibleRole(AccessibleRole.SPINNER);
getEditor().setOnAction(action -> {
String text = getEditor().getText();
SpinnerValueFactory<T> valueFactory = getValueFactory();
if (valueFactory != null) {
StringConverter<T> converter = valueFactory.getConverter();
if (converter != null) {
T value = converter.fromString(text);
valueFactory.setValue(value);
}
}
});
The value is set with the value obtained from the converter T value = converter.fromString(text);
which presumably is null. At this point I believe that the spinner class should check that value
is not null
and if it is restore the previous value to the editor.
I am now fairly sure that this is a bug. Moreover I don't think that a work around with a converter that never returns null is going to work properly as it will only mask the problem and what value should be returned when the value cannot be converted?
Replacing the onAction
of the spinner editor to reject invalid input with a "return to valid" policy fixes the issue:
public static <T> void fixSpinner2(Spinner<T> aSpinner) {
aSpinner.getEditor().setOnAction(action -> {
String text = aSpinner.getEditor().getText();
SpinnerValueFactory<T> factory = aSpinner.getValueFactory();
if (factory != null) {
StringConverter<T> converter = factory.getConverter();
if (converter != null) {
T value = converter.fromString(text);
if (null != value) {
factory.setValue(value);
}
else {
aSpinner.getEditor().setText(converter.toString(factory.getValue()));
}
}
}
action.consume();
});
}
As opposed to a listener on the valueProperty
this avoids triggering other listeners with invalid data. However this highlights another issue in the spinner class. While the above fixes the issue by returning to a valid value on pressing enter. Erasing the input without committing (pressing enter) and then pressing increment or decrement will cause the same NPE but with slightly different call stack.
Cause:
public void increment(int steps) {
SpinnerValueFactory<T> valueFactory = getValueFactory();
if (valueFactory == null) {
throw new IllegalStateException("Can't increment Spinner with a null SpinnerValueFactory");
}
commitEditorText();
valueFactory.increment(steps);
}
Decrement is similar, both call into commitEditorText
below:
private void commitEditorText() {
if (!isEditable()) return;
String text = getEditor().getText();
SpinnerValueFactory<T> valueFactory = getValueFactory();
if (valueFactory != null) {
StringConverter<T> converter = valueFactory.getConverter();
if (converter != null) {
T value = converter.fromString(text);
valueFactory.setValue(value);
}
}
}
Notice the copy-paste from the onAction
in the constructor:
getEditor().setOnAction(action -> {
String text = getEditor().getText();
SpinnerValueFactory<T> valueFactory = getValueFactory();
if (valueFactory != null) {
StringConverter<T> converter = valueFactory.getConverter();
if (converter != null) {
T value = converter.fromString(text);
valueFactory.setValue(value);
}
}
});
I believe that commitEditorText
should be changed to trigger onAction
on the editor instead like so:
private void commitEditorText() {
if (!isEditable()) return;
getEditor().getOnAction().handle(new ActionEvent(this, this));
}
then the behavior would be consistent and give the editor a chance to handle the input before it goes to the value factory.
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